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nap1991

Different respawn method for different side?

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As the topic, how to make different respawn method for different side?

My idea is US soldiers have to search for a target to destroy behind enemy line.

I want to set EAST soldier's respawn as BASE so that they keep appearing in the operation area.

However, there will be no respawn for US soldiers.

How can i make that?

I only know how to make all units and sides respawn in the same method.

Thanks

P.S. will the respawned AI continue their waypoints?

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Try this:

AI respawn group patrol area using UPS

http://www.armaholic.com/page.php?id=6540

You can do what your looking to do with that have the us only respawn once and then the

east respawn as many as times you want them there.

its very easy to use, theres other version like:

AI vehicle respawn patrol area using UPS

http://www.armaholic.com/page.php?id=6543

or

AI respawn move to map position script

http://www.armaholic.com/page.php?id=6198

hope that helps.

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Try this:

AI respawn group patrol area using UPS

http://www.armaholic.com/page.php?id=6540

You can do what your looking to do with that have the us only respawn once and then the

east respawn as many as times you want them there.

its very easy to use, theres other version like:

AI vehicle respawn patrol area using UPS

http://www.armaholic.com/page.php?id=6543

or

AI respawn move to map position script

http://www.armaholic.com/page.php?id=6198

hope that helps.

Hey thanks for the help :)

But just to be curious about the respawn thing, can i do that simply in the Description file? Regardless the ability of AI to continue their waypoints.

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You have to script it...I suggest you to use an EH "killed" or a check condition like:

if (side player == west) then {[] spawn {waitUntil {sleep 2; !Alive player};waitUntil {Alive player};player enableSimulation false;removeAllWeapons player;while {true} do {titleText ["", "BLACK FADED"];sleep 1;};};};

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