zodd 14 Posted April 12, 2012 (edited) Gday all, I am trying to do a mission involving adjusting artillery fire... Basic intent: Player is on gun line and given a grid to fire at - (the actual target will be slightly off to mean that they will always have to adjust) What I want to do is detect where the round lands then give them an adjustment based on that. ie. Basically have a simulated AI FO and the player is on the gun line. So far the only way I have been able to come close is set up a whole heap of named targets and detect if one gets damaged - from that the player will get an adjustment based of which target gets hit (then I have to set damage to 0 again to ensure it will detect another hit if it is not adjusted) This way seems insanely over complicated - is there an easier way? Otherwise I am thinking it might be easier to make a script using loops to make a large area spread of targets... but if there are 200 invisible targets will that affect performance in MP? Much appreciated! EDIT: Something like http://resources.bisimulations.com/wiki/Category:VBS2:_Event_Handlers#AmmoExplode.2FAmmoHit Does anyone know of an existing script/easy way to code to get the location of impact apart from the way I outlined above? Edited April 12, 2012 by Zodd Share this post Link to post Share on other sites
PELHAM 10 Posted April 12, 2012 This might help: http://forums.bistudio.com/showthread.php?121828-Track-Morta-Rounds&highlight=bullet+track Share this post Link to post Share on other sites
zodd 14 Posted April 12, 2012 Mate - Lifesaver! Was thinking of all the different search options but didnt think of track! VERY much appreciated! (Perfect by the way!) Share this post Link to post Share on other sites