n45c4r 1 Posted April 8, 2012 I try to make a config, but when i run Arma error message apppear. I hope somebody can help me with this problem Config file #define true 1 #define false 0 #define VSoft 0 #define VArmor 1 #define VAir 2 #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 class CfgPatches } class pal_inf_specops } units[] = {"pal_spec_comotd", "pal_spec_strelok", "pal_spec_mgunner", "pal_spec_sabot", "pal_spec_sniper"}; weapons[] = {}; requiredVersion = 1.60; requiredAddons[] = {"CACharacters", "CACharacters2", CA_E, "CACharacters_E_Head", "CACharacters_E"}; }; }; class CfgVehicleClasses } class PAL_inf_specops } displayName = "----------"; }; }; class CfgVehicles } class Man; // External class reference class CAManBase; // External class reference class SoldierEB; // External class reference class SoldierWB; // External class reference class SoldierGB; // External class reference class Civilian; // External class reference class RUS_Soldier1; // External class reference class RUS_Soldier_TL; // External class reference class RUS_Soldier_Sab; class pal_spec_comotd : RUS_Soldier_TL } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; displayName = "Team Leader"; Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa"; Icon = "\Ca\characters2\data\icon\i_officer_CA.paa"; TextPlural = "$STR_DN_officers"; TextSingular = "$STR_DN_officer"; nameSound = "veh_officer"; accuracy = 3.6; // accuracy needed to recognize type of this target sensitivity = 3.4; // sensor sensitivity cost = 500000; enableGPS = 1; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"}; backpack = ""; weapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"}; respawnWeapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"}; }; class pal_spec_strelok : RUS_Soldier_TL } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Rifleman"; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"}; weapons[] = {"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] ={"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_spec_mgunner : RUS_Soldier1 } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Machinegunner"; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"}; weapons[] = {"M249_m145_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M249_m145_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "HandGrenade_West", "HandGrenade_West"}; }; class pal_spec_sabot : RUS_Soldier_Sab } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Saboteur"; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_co.paa"}; weapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "TimeBomb", "TimeBomb", "TimeBomb"}; respawnWeapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "TimeBomb", "TimeBomb", "TimeBomb"}; }; class pal_spec_sniper : RUS_Soldier1 } vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Sniper"; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_co.paa"}; weapons[] = {"M110_TWS_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR"}; respawnWeapons[] = {"M110_TWS_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR", "20Rnd_762x51_B_SCAR"}; }; }; Share this post Link to post Share on other sites
W0lle 1050 Posted April 8, 2012 Absolutely no surprise that there are errors. class CfgPatches } class pal_inf_specops } units[] = {"pal_spec_comotd", "pal_spec_strelok", "pal_spec_mgunner", "pal_spec_sabot", "pal_spec_sniper"}; weapons[] = {}; requiredVersion = 1.60; requiredAddons[] = {"CACharacters", "CACharacters2", CA_E, "CACharacters_E_Head", "CACharacters_E"}; }; Must be: class CfgPatches [color=#ff0000]{[/color] class pal_inf_specops [color=#ff0000]{[/color] units[] = {"pal_spec_comotd", "pal_spec_strelok", "pal_spec_mgunner", "pal_spec_sabot", "pal_spec_sniper"}; weapons[] = {}; requiredVersion = 1.60; requiredAddons[] = {"CACharacters", "CACharacters2", CA_E, "CACharacters_E_Head", "CACharacters_E"}; }; }; Using a text editor with C++ syntax highlighting would help a lot. It would also help if next time you post the error message too, cause usually we suck at guessing them. Share this post Link to post Share on other sites
n45c4r 1 Posted April 8, 2012 I used C++ text editor. He shows me a error on lines which you improve. In next time i will post an error message. Thank you. ---------- Post added at 23:13 ---------- Previous post was at 22:30 ---------- I have got a new problem. Arma writes error : File pal\inf specops\config.cpp, line 49: .pal_spec_comotd: Undefined base class 'RUS_Soldier1' There is this place of code class pal_spec_comotd : RUS_Soldier1 { vehicleClass = "PAL_inf_specops"; faction = "Pal"; scope = public; displayName = "Team leader"; Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa"; Icon = "\Ca\characters2\data\icon\i_officer_CA.paa"; TextPlural = "$STR_DN_officers"; TextSingular = "$STR_DN_officer"; nameSound = "veh_officer"; accuracy = 3.6; sensitivity = 3.4; cost = 500000; enableGPS = 1; model = "\pal\inf specops\Specnaz"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\inf specops\partizan_vest_co.paa"}; backpack = ""; weapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"}; respawnWeapons[] = {"M4A1_HWS_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9SD"}; respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9SD"}; }; Share this post Link to post Share on other sites
max power 21 Posted April 9, 2012 class Rus_Soldier1; class pal_spec_comotd : Rus_Soldier1 { ... }; Share this post Link to post Share on other sites
n45c4r 1 Posted April 9, 2012 (edited) I improved this problem myself Edited April 11, 2012 by n45c4r Share this post Link to post Share on other sites
n45c4r 1 Posted April 11, 2012 Please, tell me what wrong in this config.cpp. Error : File pal\config.cpp, line 8: /: 'c' encountered instead of '{' config class CfgPatches { class Pal { units[] = {"PAL_vdv", "PAL_mpeh", "PAL_inf", "PAL_air", "PAL_armor", "PAL_wheel", "PAL_vdv_specops", "PAL_mp_specops", "PAL_inf_specops"}; requiredAddons[] = {}; requiredVersion = 1.60; }; }; class CfgFactionClasses class Pal { displayName = "-----------"; priority = 1; side = TWest; }; class CfgVehicles { /*extern*/ class PAL_vdv; /*extern*/ class PAL_mpeh; /*extern*/ class PAL_inf; /*extern*/ class PAL_air; /*extern*/ class PAL_armor; /*extern*/ class PAL_wheel; /*extern*/ class PAL_inf_specops; /*extern*/ class PAL_mp_specops; /*extern*/ class PAL_vdv_specops; }; }; Share this post Link to post Share on other sites
columdrum 11 Posted April 11, 2012 (edited) You are mising { } on CfgFactionClasses, and the last }; isn't needed . class CfgPatches { class Pal { units[] = {"PAL_vdv", "PAL_mpeh", "PAL_inf", "PAL_air", "PAL_armor", "PAL_wheel", "PAL_vdv_specops", "PAL_mp_specops", "PAL_inf_specops"}; requiredAddons[] = {}; requiredVersion = 1.60; }; }; class CfgFactionClasses { class Pal { displayName = "-----------"; priority = 1; side = TWest; }; }; class CfgVehicles { /*extern*/ class PAL_vdv; /*extern*/ class PAL_mpeh; /*extern*/ class PAL_inf; /*extern*/ class PAL_air; /*extern*/ class PAL_armor; /*extern*/ class PAL_wheel; /*extern*/ class PAL_inf_specops; /*extern*/ class PAL_mp_specops; /*extern*/ class PAL_vdv_specops; }; Edited April 11, 2012 by columdrum Share this post Link to post Share on other sites
n45c4r 1 Posted April 11, 2012 (edited) Thanks, configs are working now. But I have a new error: I can't see my units in game. When I start a editor, I see "no entry : bin\config.bin\CfgVehicles/PAL_vdv.scope". What is that and how improve it ? Edited April 11, 2012 by n45c4r find a mistake Share this post Link to post Share on other sites
columdrum 11 Posted April 11, 2012 First, i dont see the point on the second config only for the CfgFactionClasses, i would add it to the first one. Second, that error is just self explanatory, you have a class PAL_vdv that doenst have the the scope defined. I dont see the config for that unit on the post but should have scope defined: class PAL_vdv { (.......) scope = xxxxxxxxx; (.......) }; Also note that the second config the inheritances on CfgVehicles are wrong( you haven't added the other addon as required), and you may be overiding the ones on the first config with others empty(and that may be causing the error), all that should apear on your RPT(overwriting base class bla bla bla warnings). So just delete the CfgVehicles from there (that does nothing) or corret them. Share this post Link to post Share on other sites
n45c4r 1 Posted April 12, 2012 I did all how you say, but it's don't work. There is config for faction 'PAL_vdv', showed in the error. May be somebody will show where is the error ? class CfgPatches { }; class CfgFactionClasses { class Pal { displayName = "Pal_army"; priority = 1; side = TWest; }; }; class CfgVehicleClasses { }; class PAL_vdv { units[] = {"CACharacters", CA_E, "CACharacters_E_Head", "CACharacters2", "CACharacters_E"}; weapons[] = {}; requiredVersion = 1.60; scope = public; requiredAddons[] = {"CACharacters", CA_E, "CACharacters_E_Head", "CACharacters2", "CACharacters_E"}; displayName = "Airborne unit"; }; class CZ_Soldier_SL_DES_EP1; class pal_vdv_comotd : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; displayName = "Team leader"; Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa"; Icon = "\Ca\characters2\data\icon\i_officer_CA.paa"; TextPlural = "$STR_DN_officers"; TextSingular = "$STR_DN_officer"; nameSound = "veh_officer"; accuracy = 3.6; // accuracy needed to recognize type of this target sensitivity = 3.4; // sensor sensitivity cost = 500000; enableGPS = 1; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; backpack = ""; weapons[] = {"AKS_74_kobra", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnWeapons[] = {"AKS_74_kobra", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9"}; respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; }; class pal_vdv_strelok1 : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "rifleman 1"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_strelok2 : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "rifleman 2"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AKS_74", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"AKS_74", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_grenader : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "grenadier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_74_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"}; respawnWeapons[] = {"AK_74_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"}; }; class pal_vdv_mgunner : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "machinegunner"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_sinper : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "sniper"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_rpg : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "rpg soldier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_oficer : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "oficer"; model = "\pal\vdv\acr_soldier_nic"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"7Rnd_45ACP_1911","7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"7Rnd_45ACP_1911","7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_at : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 5.5; // accuracy needed to recognize type of this target displayName = "at soldier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "M47Launcher_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Dragon_EP1"}; respawnWeapons[] = {"AK_47_S", "M47Launcher_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Dragon_EP1"}; }; class pal_vdv_aa : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "aa soldier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Stinger"}; respawnWeapons[] = {"AK_47_S", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Stinger"}; }; class pal_vdv_medic : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 4.9; // accuracy needed to recognize type of this target displayName = "medic"; model = "\pal\vdv\acr_soldier_medik"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; }; Share this post Link to post Share on other sites
columdrum 11 Posted April 12, 2012 (edited) nvm what i posted... you messed evething up in that last config O_o: Empty CfgPatches, Empty CfgVehicleClasses... PAL_vdv seems to be what should be inside cfgpatches, and the rest of the clases inside CfgVehicles that you havent even included :s. You should pay attention to the details :S ; "{"== start, "}"== end , as simple as that( any good sintax highlighter would help a lot). You should read more carefully the online documentation , like http://community.bistudio.com/wiki/CfgVehicles_Config_Reference, http://community.bistudio.com/wiki/CfgVehicleClasses . Or any of the existing basic addon making guides before just trying random things :S fast wrote may content errors: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class PAL_vdv { units[] = {"pal_vdv_comotd", "pal_vdv_strelok1", "pal_vdv_strelok2", "pal_vdv_grenader","pal_vdv_mgunner", "pal_vdv_sinper", "pal_vdv_rpg", "pal_vdv_oficer", "pal_vdv_at", "pal_vdv_aa", "pal_vdv_medic"}; weapons[] = {}; requiredVersion = 1.60; requiredAddons[] = {"CACharacters", CA_E, "CACharacters_E_Head", "CACharacters2", "CACharacters_E"}; }; }; class CfgFactionClasses { class Pal { displayName = "Pal_army"; priority = 1; side = TWest; }; }; class CfgVehicleClasses { class PAL_vdv { displayName = "----------"; }; }; class cfgVehicles { class CZ_Soldier_SL_DES_EP1; class pal_vdv_comotd : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; displayName = "Team leader"; Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa"; Icon = "\Ca\characters2\data\icon\i_officer_CA.paa"; TextPlural = "$STR_DN_officers"; TextSingular = "$STR_DN_officer"; nameSound = "veh_officer"; accuracy = 3.6; // accuracy needed to recognize type of this target sensitivity = 3.4; // sensor sensitivity cost = 500000; enableGPS = 1; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; backpack = ""; weapons[] = {"AKS_74_kobra", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; respawnWeapons[] = {"AKS_74_kobra", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular_Vector", "M9"}; respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "Binocular", "SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"}; }; class pal_vdv_strelok1 : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "rifleman 1"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_strelok2 : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "rifleman 2"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AKS_74", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"AKS_74", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_grenader : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "grenadier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_74_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"}; respawnWeapons[] = {"AK_74_GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"}; }; class pal_vdv_mgunner : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "machinegunner"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_sinper : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "sniper"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_rpg : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "rpg soldier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; weapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"M60A4_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_oficer : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "oficer"; model = "\pal\vdv\acr_soldier_nic"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"7Rnd_45ACP_1911","7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"Colt1911", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"7Rnd_45ACP_1911","7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "7Rnd_45ACP_1911", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; class pal_vdv_at : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 5.5; // accuracy needed to recognize type of this target displayName = "at soldier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "M47Launcher_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Dragon_EP1"}; respawnWeapons[] = {"AK_47_S", "M47Launcher_EP1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Dragon_EP1"}; }; class pal_vdv_aa : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "aa soldier"; model = "\pal\vdv\acr_soldier"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Stinger"}; respawnWeapons[] = {"AK_47_S", "Stinger", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] ={"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "Stinger"}; }; class pal_vdv_medic : CZ_Soldier_SL_DES_EP1 { vehicleClass = "PAL_vdv"; faction = "Pal"; accuracy = 4.9; // accuracy needed to recognize type of this target displayName = "medic"; model = "\pal\vdv\acr_soldier_medik"; identityTypes[] = {"Head_CDF","CDF_Glasses","Language_EN_EP1"}; hiddenSelectionsTextures[] = {"\pal\vdv\data\acr_soldier_co.paa", "\pal\morpeh\vdv\acr_equip_co.paa", "\pal\morpeh\vdv\acr_equip2_co.paa"}; weapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons[] = {"AK_47_S", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnMagazines[] = {"30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; }; }; Edited April 12, 2012 by columdrum Share this post Link to post Share on other sites