-Coulum- 35 Posted May 30, 2012 Out of the box it's the same fatigue system as vanilla ArmA/ArmA2, however a past requirement sparked development of a improved system that factors in physical condition of individual players based on official military fitness test scores (PFT). So, Pvt. Schmuckatellie runs a 185 3rd class PFT and tipped 223lbs on the last weigh-in. His overall performance and marksmanship will thus be effected in comparison to Cpl. Hardcharger who's a 285 1st class PFT 175lbs stud. Running side by side on a course, speeds will vary and at the end taking a knee to fire on paper targets...the shot groups will vary as well. Marksmanship qualifications can also be factored in.This however is presently limited to VBS2 That's neat. So the character actually represents the soldier playing him? that's awesome. It would be neat if the player's skill could be set similar to the ai's a3. so in the editor you could setplayerskill "accuracy" and enter a value. It would cause more or less sway depending on the number. Or you could set their stamina, resistance to pain, suppression etc. etc. Share this post Link to post Share on other sites
froggyluv 2136 Posted May 30, 2012 @Vandrel: Stop tempting my credit card! :jail: Share this post Link to post Share on other sites