DnA 5139 Posted March 6, 2012 (edited) Dear Community, As we head towards the release of our first DLC, it's time for another patch for Take On Helicopters. Next to the fixes and improvements, enjoy flying the complementary new livery Find a selection of download links on the official website. Important Information This patch is for non-Steam versions of the game, requiring any version from the initial retail release v1.01. Steam and other digital platforms will be updated automatically as soon as possible. Patch Highlights Massive flight model upgrade (RotorLib 4.0) Initial introduction of Java scripting DRM-free for users of legitimate installations FXAA and SMAA support added (new anti-aliasing techniques) Time Trial functionality improvements Changelog ENGINE ------ RTD 4.0 integrated Java scripting support added (http://community.bistudio.com/wiki/Java_Scripting) Collective control would sometimes be fully lost until restarting the game MP: collective would sometimes be set to hardware position without active input Renegade units (too negative rating) are now considered enemy in targeting systems Logic Objects are now ignored in top-down radar RenderTarget TI color mode is no longer connected to optics TI color mode Saving while getting out of a helicopter could cause a bad state after loading Fixed: Pictures of mods outside game directory ENGINE (MERGED FROM OA) -------------------------- [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689) [87963] Optimized: Reduced memory footprint in complex missions. [87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580) [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). [87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117) [87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388) [87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493) [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777) [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. [87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353) [87706] Improved: AI laser target detection at large distances improved. [87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418) [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317) [87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724) [87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403) [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699) [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733) [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847) [87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719) [87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200) [87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754) [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers DATA ----- Auto-hover was causing loss of power during sling loading Language fixes in various localizations Improved materials and detail of 3D checkpoint circles Better visibility of ambient cars when using night vision Friction and ground contact reduced for Light helicopter Manual rotor inspection animations configured for Medium and Heavy Turret units (co-pilots) were able to eject Military cargo passengers can now eject MP respawn message background element corrected TTs: new "special" record time added TTs: ability to play specific music added TTs: overviews were not read correctly in sub-folders TTs: overviews were not updated upon finishing them TTs: allowing adding passengers to helicopters TTs: improved time information Formatting of hints Times are shown in millisecond precision Timer hint has color of best active medal time still achievable Timer hint shows PB and special time if defined permanently Final hint shows what times you've beaten TTs: can now call a function upon init TTs: night-time trials now automatically switch on landing lights TTs: ability to define overcast and wind TTs: PiP spectator camera added Career: livery exploit fixed Career 08: another attempt at fixing container sling loading failure FF: info descriptions were incorrectly formatted Edited September 13, 2012 by DnA Share this post Link to post Share on other sites