FallenPaladin 0 Posted June 13, 2002 I made a trigger with condition „A knowsabout B <2“ and on activation „this exec „cutscene.sqs“. Cutscene.sqs is my script. In my script I gave unit A the order to move to unit B (player) with the command „A domove getpos B“, then I wrote a line: „? (A Distance B) <= 1.5 goto „talk“. After #talk I continued as follows: dostop A A setbehaviour „CARELESS“ A playmove „FXStandBug“ Titletext ... (I wanted A to talk to the player and then run to a russian soldier nearby) A domove getpos Rus and so on... My problem is that A moves to the player and starts talking, but he continues walking or running straight forward after reaching the player. He doesn`t stop!! Why that? He runs off, without even changing course to the russian, but the titletext-commands are followed... Share this post Link to post Share on other sites
basilisk 0 Posted June 13, 2002 Try the "move" command instead of "domove". Sometimes it works. Also "domove" will not take into account any "setspeedmode" command. Their also could be a problem with the "playmove" command. You might need to end the effect with the playmove "FX*action*End" command. Worked for me last time I had the problem. Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 Thanks so far!!! But the unit doesn`t even perform the playmove/switchmove action. He just runs to the player-unit and then moves away in a straight line. Is it possible that this behaviour is related to the WPs I gave A? I made A patrol in a large circle. Then I wanted the cutscene with him to play, right after he sees the player. Can it be that he continues following the WPs even in the cutscene? Share this post Link to post Share on other sites
LauryThorn 0 Posted June 13, 2002 1: Do you loop around </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">? (A Distance B) <= 1.5 goto „talk“.<span id='postcolor'> or do you check that just once? 2: Does that doStop really work? I haven't fiddled with that.. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">dostop A A setbehaviour „CARELESS“ A playmove „FXStandBug“<span id='postcolor'> Using stop, that would become A setbehaviour "CARELESS" A playmove "FXStandBug" ~0.5 A stop true So basically that orders A to play the move, and waits a bit and then tries to freeze him. I don't know if that wait is needed. Also, have you tried switchMove in place of playMove? Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 1. I only check that one time. 2. so far dostop didn`t work 3. I`ll give switchmove a try! But it`s kinda strange that he moves straight forward. Because there is no command for him to do so after reaching the player unit I still think I made a mistake because I gave him the patrol WPs earlier... Share this post Link to post Share on other sites
LauryThorn 0 Posted June 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1. I only check that one time.<span id='postcolor'> What happens then if the distance is bigger than 1.5 m? Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 Nothing?? Unit A moves to the position of unit B and that until he is 1,5m away from him. (That`s a good distance for communication ) Then he should stop and start babbling. I don`t get your point, do I really need a loop? Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 Hoh... I think I understood!! The script is activated „before“ the unit starts moving towards unit B. So A can`t be close enough to B, because he hasn`t moved yet. Because of that I need a loop, to check the distance until A has moved near enough to B. Is it that way? Since the stay in Cologne I feel soooo stupid... Share this post Link to post Share on other sites
LauryThorn 0 Posted June 13, 2002 You don't necessarily need a loop, just replace this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">? (A Distance B) <= 1.5 goto „talk“.<span id='postcolor'> with this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">@((A Distance B)<= 1.5)<span id='postcolor'> So the script waits there until the A and B are close to each other! Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 "Brilliant!!" Imagine Dracula`s voice in Wes Craven`s Dracula here Share this post Link to post Share on other sites
LauryThorn 0 Posted June 13, 2002 That "Brilliant!" with smiling face brings the Fast Show to my mind.. Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 Fast Show? Doesn`t sound familiar to me. Nothing that is shown in german television, I guess Well, but if I manage to get this cutscene to work I almost have my Operation Stiletto mission Final Share this post Link to post Share on other sites
LauryThorn 0 Posted June 13, 2002 Fast Show is a british tv show. One of the best tv programs ever. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Operation Stiletto mission Final <span id='postcolor'> All right, congratulations, man! I won't be near computer tomorrow, because i'm going to the provinssirock festival, but on monday I can host it. Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 Have fun!!! Rammstein will rock you!!! Share this post Link to post Share on other sites
LauryThorn 0 Posted June 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Have fun!!!<span id='postcolor'> Oh yes I will! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Rammstein will rock you!!!<span id='postcolor'> Oh yes they will!! "Ich will eure Stimmen hören Ich will die Ruhe stören" Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 So we get you to learn some german Share this post Link to post Share on other sites
LauryThorn 0 Posted June 13, 2002 "Quatsch!" I've studied german (or germany??) in elementary school and in high school, for total of 4 years.. But then, I must have forgotten about 75% of the skills I once had.. Share this post Link to post Share on other sites
FallenPaladin 0 Posted June 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LauryThorn @ June 13 2002,14:54)</td></tr><tr><td id="QUOTE">"Quatsch!" I've studied german (or germany??) in elementary school and in high school, for total of 4 years.. But then, I must have forgotten about 75% of the skills I once had.. Â <span id='postcolor'> It`s german, that`s our funny language. Germany is the country. I also forgot 75% of my latin skills Share this post Link to post Share on other sites