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Ex-RoNiN

Simple trigger problem

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How do I make a trigger to get activated by the player unit only, regardless of what side walks through it before the player gets there. Only the player may activate the trigger.

Thx smile.gif

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Just press F2, and drag a line from your player to the

trigger. This causes that the trigger will only be activated

by the player. You can also use this way for other units

than player.

This process is called: to group a trigger with a unit

btw - there are other solutions aswell, but this is the easiest

one, without using any conditions.

hope this helps

~S~ CD

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ June 12 2002,23:26)</td></tr><tr><td id="QUOTE">Just press F2, and drag a line from your player to the

trigger. This causes that the trigger will only be activated

by the player. You can also use this way for other units

than player.

This process is called: to group a trigger with a unit

btw - there are other solutions aswell, but this is the easiest

one, without using any conditions.

hope this helps

~S~ CD<span id='postcolor'>

and this will guarantee that it will ONLY be activated by the player?

If I put into the trigger "EAST PRESENT", and an east unit enters the trigger area before i do, it wont get activated unless that east unit is me, right?

thx smile.gif

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a surefire way that only the player will activate the triggers is to do this,

activation= anyone

condition= this and ((player) in thislist)

then the player unit will be the only unit allowed to activate that trigger, it works with multiple players as well, if you have multipule players, and you just want one of them to activate it, give that unit a name and replace player with that name

example:

unit name= gringo

condition= this and ((gringo) in thislist)

(this method will work if you want a certian ai unit to activate a trigger as well)

hope this helps

AAF_Eagles_Talon wink.gif

p.s. what's wrong with condition statements, death?

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If you group a trigger with a certain unit, the trigger

gets only activated, if this unit enters it's area.

No 'this AND ((player) in thislist)' is required for that.

'this AND ((player) in thislist)' you could use for

a more complex trigger (e.g: You AND a certain side

should have been inside the trigger area, to get the trigger

activated.

~S~ CD

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ June 13 2002,03:05)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ June 12 2002,23:26)</td></tr><tr><td id="QUOTE">Just press F2, and drag a line from your player to the

trigger. This causes that the trigger will only be activated

by the player. You can also use this way for other units

than player.

This process is called: to group a trigger with a unit

btw - there are other solutions aswell, but this is the easiest

one, without using any conditions.

hope this helps

~S~ CD<span id='postcolor'>

and this will guarantee that it will ONLY be activated by the player?

If I put into the trigger "EAST PRESENT", and an east unit enters the trigger area before i do, it wont get activated unless that east unit is me, right?

thx smile.gif<span id='postcolor'>

Don't know if you've found out yet, but there are other options on the triger after it is grouped with an unit.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Don't know if you've found out yet, but there are other options on the triger after it is grouped with an unit.<span id='postcolor'>

Yep, the options are:

Vehicle

Whole group

any group member

Group leader

Anyway, by default it's vehicle, and it works, using default

even if the grouped unit isn't a vehicle.

That's why i didn't mention about that options.

~S~ CD

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ June 13 2002,19:00)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Don't know if you've found out yet, but there are other options on the triger after it is grouped with an unit.<span id='postcolor'>

Yep, the options are:

Vehicle

Whole group

any group member

Group leader

Anyway, by default it's vehicle, and it works, using default

even if the grouped unit isn't a vehicle.

That's why i didn't mention about that options.

~S~ CD<span id='postcolor'>

cool wow.gif

/goes off and plays with new options

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