Ex-RoNiN 0 Posted June 12, 2002 How do I make a trigger to get activated by the player unit only, regardless of what side walks through it before the player gets there. Only the player may activate the trigger. Thx Share this post Link to post Share on other sites
Chris Death 0 Posted June 12, 2002 Just press F2, and drag a line from your player to the trigger. This causes that the trigger will only be activated by the player. You can also use this way for other units than player. This process is called: to group a trigger with a unit btw - there are other solutions aswell, but this is the easiest one, without using any conditions. hope this helps ~S~ CD Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted June 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ June 12 2002,23:26)</td></tr><tr><td id="QUOTE">Just press F2, and drag a line from your player to the trigger. This causes that the trigger will only be activated by the player. You can also use this way for other units than player. This process is called: to group a trigger with a unit btw - there are other solutions aswell, but this is the easiest one, without using any conditions. hope this helps ~S~ CD<span id='postcolor'> and this will guarantee that it will ONLY be activated by the player? If I put into the trigger "EAST PRESENT", and an east unit enters the trigger area before i do, it wont get activated unless that east unit is me, right? thx Share this post Link to post Share on other sites
AAF_Eagles_Talon 0 Posted June 12, 2002 a surefire way that only the player will activate the triggers is to do this, activation= anyone condition= this and ((player) in thislist) then the player unit will be the only unit allowed to activate that trigger, it works with multiple players as well, if you have multipule players, and you just want one of them to activate it, give that unit a name and replace player with that name example: unit name= gringo condition= this and ((gringo) in thislist) (this method will work if you want a certian ai unit to activate a trigger as well) hope this helps AAF_Eagles_Talon p.s. what's wrong with condition statements, death? Share this post Link to post Share on other sites
Chris Death 0 Posted June 13, 2002 If you group a trigger with a certain unit, the trigger gets only activated, if this unit enters it's area. No 'this AND ((player) in thislist)' is required for that. 'this AND ((player) in thislist)' you could use for a more complex trigger (e.g: You AND a certain side should have been inside the trigger area, to get the trigger activated. ~S~ CD Share this post Link to post Share on other sites
SCA Jolly 0 Posted June 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ June 13 2002,03:05)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ June 12 2002,23:26)</td></tr><tr><td id="QUOTE">Just press F2, and drag a line from your player to the trigger. This causes that the trigger will only be activated by the player. You can also use this way for other units than player. This process is called: to group a trigger with a unit btw - there are other solutions aswell, but this is the easiest one, without using any conditions. hope this helps ~S~ CD<span id='postcolor'> and this will guarantee that it will ONLY be activated by the player? If I put into the trigger "EAST PRESENT", and an east unit enters the trigger area before i do, it wont get activated unless that east unit is me, right? thx <span id='postcolor'> Don't know if you've found out yet, but there are other options on the triger after it is grouped with an unit. Share this post Link to post Share on other sites
Chris Death 0 Posted June 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Don't know if you've found out yet, but there are other options on the triger after it is grouped with an unit.<span id='postcolor'> Yep, the options are: Vehicle Whole group any group member Group leader Anyway, by default it's vehicle, and it works, using default even if the grouped unit isn't a vehicle. That's why i didn't mention about that options. ~S~ CD Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted June 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ June 13 2002,19:00)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Don't know if you've found out yet, but there are other options on the triger after it is grouped with an unit.<span id='postcolor'> Yep, the options are: Vehicle Whole group any group member Group leader Anyway, by default it's vehicle, and it works, using default even if the grouped unit isn't a vehicle. That's why i didn't mention about that options. ~S~ CD<span id='postcolor'> cool /goes off and plays with new options Share this post Link to post Share on other sites