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DeclaredEvol

ArmA 2 ENB 2.0a -Sharpening Effect-

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ENB Series 2.0a offers sharper images, better vision for long range fire fights... better performance and graphics than the original highest settings. It is mostly required of the player to lower his settings generally to medium, for the best performance and best image.

--Estimated FPS--

Extreme End PC's = 60+ FPS

High End PC's = 40+ FPS

Semi High End PC's = 30+ FPS

--Recommended Settings--

"Reminder: Enb Series 2.0a runs best on these settings, ArmA 2 is not optimized for neither high end or low end pc's... in result you would need to keep the settings at medium for FPS above 40+ "

settingsfix.jpg

--Features--

[*]Higher Performance *With quality graphics*

[*]Sharper Image *Better vision*

[*]Higher Resolution Textures *Sharpening*

[*]Stronger Shaders *3.0 Shading*

[*]Greater Light Luminance

-- Click here to see Photographs --

-- Read before downloading! --

This is an injection loader... which is similar to how a Trojan works. Don't worry, this is 'not' a Trojan. Injection files attach to the process exe and authorize use of additional .dll (Library Associations), which in this case the game becomes sharper and less blurry even with lower graphical settings.

As a result of this your anti-virus software might indicate this file as being infected. It is up to the end user to decide for himself whether to download and install these files or not!

Link:

Edited by DeclaredEvol

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The mod will be updated again soon... I wanted to give the mod another chance to see what people thought of it. ENB Series isn't my programming, I just put some of this together for better performance and visuals...

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The mod will be updated again soon... I wanted to give the mod another chance to see what people thought of it. ENB Series isn't my programming, I just put some of this together for better performance and visuals...

Very good!

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Interesting, but would be better if there could be a video comparing the difference between the ENB and vanilla effects

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I tried this out as I have been using the ENB mod for Flight Simulator X for a very long time now. To be honest, I really didn't like the way the mod makes the textures appear grainy and over-sharpened as opposed to the default Arma 2 GFX engine. I tried different settings in the effects file but I couldn't make the grain and over-sharpened appearance go away. But that's just my opinion, other people may like it.

Now, correct me if I'm wrong but doesn't Arma 2 already use version 3.0 shaders?

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I tried this out as I have been using the ENB mod for Flight Simulator X for a very long time now. To be honest, I really didn't like the way the mod makes the textures appear grainy and over-sharpened as opposed to the default Arma 2 GFX engine. I tried different settings in the effects file but I couldn't make the grain and over-sharpened appearance go away. But that's just my opinion, other people may like it.

Now, correct me if I'm wrong but doesn't Arma 2 already use version 3.0 shaders?

Ah yeah, I experienced some of those problems before... its most like the Gamma and Brightness in the video options of ArmA 2. But if it isn't that, I am going to fix that on the next release :)

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I used this tool with Arma 2. You can go to the Windows desktop, change the settings and return.

http://www.assembla.com/spaces/fxaa-pp-inject/wiki

http://www.assembla.com/spaces/fxaa-pp-inject/documents/cyPOIUECGr4BM4acwqjQYw/download/cyPOIUECGr4BM4acwqjQYw

First , turn off the settings for the FXAA - there is FXAA in game in some addons of Arma 2 and also in the last drivers of Nvidia , more advanced and ajusted with Arma 2 - . Also turn off HDR, the bloom, the Technicolor and color correction to work properly and only use the sharpening settings and the tonemap. So you can change subtly shapening and the tonemap and near to art style of the game . Then if you want to make bigger changes can try the HDR, the bloom, the Technicolor and color correction but overall the results are greatly exaggerated.

Sorry for my english lenguage mixed of my knowledge and google translation :)

Screens - only with sharpening and tonemap tweaked -

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-32-09-15.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-32-05-64.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-30-55-87.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-32-23-43.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-04-2816-15-52-66.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-34-02-23.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-34-37-77.png

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I used this tool with Arma 2. You can go to the Windows desktop, change the settings and return.

http://www.assembla.com/spaces/fxaa-pp-inject/wiki

http://www.assembla.com/spaces/fxaa-pp-inject/documents/cyPOIUECGr4BM4acwqjQYw/download/cyPOIUECGr4BM4acwqjQYw

First , turn off the settings for the FXAA - there is FXAA in game in some addons of Arma 2 and also in the last drivers of Nvidia , more advanced and ajusted with Arma 2 - . Also turn off HDR, the bloom, the Technicolor and color correction to work properly and only use the sharpening settings and the tonemap. So you can change subtly shapening and the tonemap and near to art style of the game . Then if you want to make bigger changes can try the HDR, the bloom, the Technicolor and color correction but overall the results are greatly exaggerated.

Sorry for my english lenguage mixed of my knowledge and google translation :)

Screens - only with sharpening and tonemap tweaked -

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-32-09-15.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-32-05-64.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-30-55-87.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-32-23-43.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-04-2816-15-52-66.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-34-02-23.png

http://i4.photobucket.com/albums/y117/jonelo/armad%202/arma22012-05-0501-34-37-77.png

Yeah, the sharpening is useful 200% for longer range engagements and I see like twice the detail on textures. You know the guy that programs this stuff is like 18 or something, it amazes me how great he is at C++. But anyways, I am currently working with a much 'better' tone map that gets rid of that fake almost sepia post FX look. The next release should be using a more cool range of colors rather than that steaming hot default sepia look. Also, in addition if you want twice better graphics I'd just max the game out. Given that your PC is powerful, but it only usually subtracts about 5 FPS for me...

I enjoy popping my 3D Res down half way, and bumping the AA at max so I can see a less sharpness around objects but more detail. But I can disable all of the unnecessary effects included on the ENB Release next time because the default engine ArmA is using has mostly better effects anyways.

Edited by DeclaredEvol

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