mugaben 10 Posted February 24, 2012 That was new.. So, roads are now first showing up ingame when i press preview the second time in editor. First time, it still knows they are there and are still marked on the map, removes grass where they should be aswell as the sound and phsysics of the road. It seems as the texture wont load the first time the map is loaded. This is also an issue online. What in the world can cause this? Can it be the result of a high use of road beginnings? Log Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation Updating base class ->UAV, by p:\mp\favslev2\ca\air2\MQ9PREDATORB\config.cpp/CfgVehicles/MQ9PredatorB/ Updating base class ->Plane, by p:\mp\favslev2\ca\air_e\config.cpp/CfgVehicles/A10/ Updating base class ->Wreck, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/PlaneWreck/ Updating base class ->Wreck, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/HelicopterWreck/ Updating base class ->NonStrategic, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/House/DestructionEffects/ Updating base class ->StaticMGWeapon, by p:\mp\favslev2\ca\misc3\WF\config.cpp/CfgVehicles/WarfareBMGNest_M240_base/ Updating base class ->Ship, by p:\mp\favslev2\ca\water2\Seafox\config.cpp/CfgVehicles/SeaFox/ Updating base class ->SeaFox, by p:\mp\favslev2\ca\water2\Seafox\config.cpp/CfgVehicles/SeaFox_AllwaysEnemy/ Updating base class ->Car, by p:\mp\favslev2\ca\wheeled_e\atv\config.cpp/CfgVehicles/ATV_Base_EP1/ Updating base class ->LandRover_Base, by p:\mp\favslev2\ca\wheeled_e\LR\config.cpp/CfgVehicles/LandRover_CZ_EP1/ Updating base class ->Car, by p:\mp\favslev2\ca\wheeled_e\SUV\config.cpp/CfgVehicles/SUV_Base_EP1/ <model = "p:\mp\ddam_leo2\data\New Selection 1\New Selection 1.p3d"> Creating texture headers file... Failed adding texture p:\temp4\mp\ddam_leo2\tx\leoturretknp-nohq.paa to texture header manager. 55 texture headers saved to file "P:\temp4\mp\ddam_leo2\texHeaders.bin" Extreme texture size (2x0) w:\C_branch\Poseidon\Arrowhead\Lib\pactext.cpp(2423) : Texture init failed. Error while inserting texture "tx\leoturretknp-nohq.paa" to TextureHeaderManager - failed to read the texture. w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' Share this post Link to post Share on other sites