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mugaben

Roads first showing after pressing preview twice!

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That was new..

So, roads are now first showing up ingame when i press preview the second time in editor. First time, it still knows they are there and are still marked on the map, removes grass where they should be aswell as the sound and phsysics of the road.

It seems as the texture wont load the first time the map is loaded. This is also an issue online. What in the world can cause this? Can it be the result of a high use of road beginnings?

Log

Cannot register unknown string STR_STATE_HEALSOLDIER

Cannot register unknown string STR_STATE_FIRST_AID

Cannot register unknown string STR_UI_RADARRANGE

Cannot register unknown string STR_ACTION_LAUNCHCM

Cannot register unknown string STR_ACTION_NEXTCM

Cannot register unknown string STR_USRACT_ACTION_CONTEXT

Cannot register unknown string STR_USRACT_OPTICS_MODE

Cannot register unknown string STR_USRACT_ZEROING_UP

Cannot register unknown string STR_USRACT_ZEROING_DOWN

Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE

Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM

Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM

Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM

Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10

Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11

Cannot register unknown string STR_DISP_LEFT

Cannot register unknown string STR_DIFF_CAMERA_SHAKE

Cannot register unknown string STR_FREETRACK

Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE

Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD

Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION

Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY

Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON

Cannot register unknown string STR_MSG_ADDON_NOT_FOUND

Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN

Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT

Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT

Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation

Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation

Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation

Updating base class ->UAV, by p:\mp\favslev2\ca\air2\MQ9PREDATORB\config.cpp/CfgVehicles/MQ9PredatorB/

Updating base class ->Plane, by p:\mp\favslev2\ca\air_e\config.cpp/CfgVehicles/A10/

Updating base class ->Wreck, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/PlaneWreck/

Updating base class ->Wreck, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/HelicopterWreck/

Updating base class ->NonStrategic, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by p:\mp\favslev2\ca\config.cpp/CfgVehicles/House/DestructionEffects/

Updating base class ->StaticMGWeapon, by p:\mp\favslev2\ca\misc3\WF\config.cpp/CfgVehicles/WarfareBMGNest_M240_base/

Updating base class ->Ship, by p:\mp\favslev2\ca\water2\Seafox\config.cpp/CfgVehicles/SeaFox/

Updating base class ->SeaFox, by p:\mp\favslev2\ca\water2\Seafox\config.cpp/CfgVehicles/SeaFox_AllwaysEnemy/

Updating base class ->Car, by p:\mp\favslev2\ca\wheeled_e\atv\config.cpp/CfgVehicles/ATV_Base_EP1/

Updating base class ->LandRover_Base, by p:\mp\favslev2\ca\wheeled_e\LR\config.cpp/CfgVehicles/LandRover_CZ_EP1/

Updating base class ->Car, by p:\mp\favslev2\ca\wheeled_e\SUV\config.cpp/CfgVehicles/SUV_Base_EP1/

<model = "p:\mp\ddam_leo2\data\New Selection 1\New Selection 1.p3d">

Creating texture headers file...

Failed adding texture p:\temp4\mp\ddam_leo2\tx\leoturretknp-nohq.paa to texture header manager.

55 texture headers saved to file "P:\temp4\mp\ddam_leo2\texHeaders.bin"

Extreme texture size (2x0)

w:\C_branch\Poseidon\Arrowhead\Lib\pactext.cpp(2423) : Texture init failed.

Error while inserting texture "tx\leoturretknp-nohq.paa" to TextureHeaderManager - failed to read the texture.

w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1'

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