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zephyrdark

say3D: Odd occlusion in vehicles

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Hello everyone. I've done a search on the say3D command and found only one thread that related to my issue(http://forums.bistudio.com/showthread.php?130007-Music-on-a-moving-vehicle&highlight=say3D) and have not come up on anything that offers any answers.

Currently, in my mission I have a vehicle which is to play music upon the pilot selecting an action on the helicopter. The issue I am coming up with is if the player is inside of the helicopter the music has its volume reduced drastically. This does not change if in third person or if outside of the vehicle. The only way to bypass this is if the pilot activates the music when they are outside of the vehicle. The volume then stays where it should be even if the player then gets inside of the vehicle.

Any assistance would be fantastic.

Current script I am using:

//radAction.sqf
_tgt = _this select 0;
_call =  _this select 1;
_id = _this select 2;
[-1, {UH1H_1 say3D "helosong"}] call CBA_fnc_globalExecute; //plays song for all clients from source UH1H_1
[-1, {UH1H_1 removeAction _this}, _id] call CBA_fnc_globalExecute; //removes the action menu selection from the vehicle for all clients

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Yeah I remember having this issue when I was trying to do a scripted Blackhawk crash for a multiplayer mission, I wanted alarm and twisting/vibrating metal sounds as the Blackhawk was going down...

Anyway, just like you I had this sound issue and after a lot of searching I found out that the game mutes all sounds except music by 50% when a player is in a vehicle, so the workarounds you have as options are...

1) Increase the decibels the sound is played at until you can hear it clearly. Except this will literally deafen anybody not in a vehicle or somebody that is but decides to switch to 3rd person view.

2) Play the sound as music in the game instead of a sound. Except any player that has music disabled will not hear your sound file.

Sorry I can't be of more help but that is all I know about this issue with the game.

Regards Hawk.

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