Mattaus 10 Posted February 9, 2012 Hello, I have used Oxygen 2 for quite some time, made lots of objects for Aussie Life, Down Under and fixing the USEC_RIG_A and modifying it. I want to move to the next stage and learn animations, and learn the correct use of the memory LOD for a "boom gate" and a "sliding fence". I have completed the model, although I also need to know the correct use of the components for the Memory LOD if it's necessary. I am (OK) at making config.cpp's, It's the Model.cfg that I currently have no clue on what is expected to be put in. Here's an image of it, (It's for a Life Mission, checkpoint) http://img707.imageshack.us/img707/8027/11551623.jpg Any help would be appreciated. Thank you. (If you want to look at the config.cpp, I'll upload as an attachment if possible) Share this post Link to post Share on other sites
shamin 1 Posted May 13, 2012 these may help this animate ["bargate",1]; ----- open this animate ["bargate",0] ----- close Share this post Link to post Share on other sites
[frl]myke 15 Posted May 14, 2012 @shamin although people surely appreciate any attempt of help, please read the thread first before jumping in with a "solution" that isn't even near the real problem. @Mattaus I think downloading and studying the BI Sample Models for Armed Assault will help you with your issues. Although for ArmA 1, anims are done the same in A2/OA. Also the BIWIKI has some useful informations there. These should get you started in general. For specific problems, feel free to ask your questions here as they arise. Good luck. Share this post Link to post Share on other sites