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Mattaus

Bar Gate - Animation?

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Hello,

I have used Oxygen 2 for quite some time, made lots of objects for Aussie Life, Down Under and fixing the USEC_RIG_A and modifying it.

I want to move to the next stage and learn animations, and learn the correct use of the memory LOD for a "boom gate" and a "sliding fence". I have completed the model, although I also need to know the correct use of the components for the Memory LOD if it's necessary.

I am (OK) at making config.cpp's, It's the Model.cfg that I currently have no clue on what is expected to be put in.

Here's an image of it, (It's for a Life Mission, checkpoint)

http://img707.imageshack.us/img707/8027/11551623.jpg

Any help would be appreciated.

Thank you. (If you want to look at the config.cpp, I'll upload as an attachment if possible)

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these may help

this animate ["bargate",1]; ----- open

this animate ["bargate",0] ----- close

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@shamin

although people surely appreciate any attempt of help, please read the thread first before jumping in with a "solution" that isn't even near the real problem.

@Mattaus

I think downloading and studying the BI Sample Models for Armed Assault will help you with your issues. Although for ArmA 1, anims are done the same in A2/OA.

Also the BIWIKI has some useful informations there.

These should get you started in general. For specific problems, feel free to ask your questions here as they arise.

Good luck.

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