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Fenrisulven

NVIDIA 3D Vision

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I just received my new XPS system with a FHD 3D WLED screen and NVIDIA 3D Vision (stereoscopic 3D).

Works really good. The calibration program is totally sick at full depth. Minimal crosstalk and I really have that NVIDIA logo floating around in front of me.

First time I enabled it in A2 the 3D kicked in just fine making that oilrig on desert look friggin HUGE :yay: However FPS was cut in half (1920x everything on high) so I lowered the resolution to 1280x and medium on everything, post off, but then I got two images side by side instead of a merged 3D image.

Regardless of what I do now, I can't get it to work. Even if I try full res, back and forth, tinkering about with pretty much everything, it won't work.

All I get is two images side by side and not 3D, even after restarting the comp.

Any ideas?

I have A2 OA BAF PMC and 1.60patch.

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OK this is just amazing :eek: I got 3D to work! Had to enable post and fine tune convergence settings. They are way off by default. With the exception for smoke and shadows not rendering correctly, it works really well. Shadows looks ok on normal settings however, leaving only smoke to be looked into.

Did a test flight in a Su27 over Taki and holy bananas it's freaking mind blowing :yay: A2 just went from being a normal game / milsim to a magical experience! You really are in that cockpit looking out the windows over the far stretching landscape. Amazing sense of height and speed. Also the Su27 interior is really detailed. Suddenly I see tons of knots and bolts I never noticed in 2D.

I can't imagine going 2D after this. Heres hoping BIS will get full support for nvidia 3d vision for A3!!!

Enough typing I'm off to Taki again for some more flying, and then some warfare. See you around!

EDIT

Smoke renders fine i 3D, but fire and explosions does not. Overall, the gaming experience is twice as immersive in 3D. If you get the chance, try it out and fine tune the depth and convergence settings until it feels natural.

Talk about "get in the game" ã‹›

Edited by Fenrisulven

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LOL, yeah, that about sums up my 3D experience too. Games have a new added value with 3D and its hard, very hard to go back to 2D. Metro 2033 is another game that is just mind-blowing in 3D IMO.

Its a shame that the public gets its opinion of 3D from movies, which have very little depth to them to account for differences of screen size (theater vs. home), while games are fulling customizable, allowing your eyes to stare straight on to distant scenery, as they would in real life, which makes the bottom of a deep cliff to appear far away....and dangerous. Staring straight on also allows large things, like an aircraft carrier your standing next to, or your oil rig, appear appropriately large. This makes things that are awe-inspiring because they are large, appear so in real life, like the inside of a stadium or high ceilinged cathedral or a large statue or monument, or tank or large hillside from OA. Holograms aren't going to do that. Movies and especially 2D-to-3D conversion are kind of a gimmick, at least until they solve the brightness and motion resolution problem, but 3D in games, which makes the world appear as though it is laid out before you in jaw-dropping brilliant. I think its the next step toward VR, we just need display manufacturers to get on it pronto with larger displays and HMDs.

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I tested with anaglyph and appart from the fire and high quality shadows not working there is also the problem of weapon sights.

If you use the iron sights of a weapon the eye separation is too great so you get a double image of the weapon which makes it very difficult to aim and very tiring on the eyes.

Perhaps BIS can experiment with the interocular settings.

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Yah, I Noticed that too with Full 3d vision. It does making aiming quite annoying. You can get around this though and still have some nice 3D effect by reducing the depth to about 15% and then adjust the convergence + or -. It can give a nice effect.

A problem I am having with 3D is the screen getting really white. I have turned off Post processing but that doesn't seem to fix it. I can temporarily fix it by switching between the HDR modes. Anyone get this prob?

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could you post some screens that are two frames side by side so I could look at them in cross eyed 3d?

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I run 3d vison with Arma 2 also.

I find it to be a bit distracting for multiplayer games but love it with singleplayer, sometimes i can just play in the editor in Hours with 3d active, its awesome!

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tried it a while back with the red-blue glassed you get with dvd's sometimes. It's pretty cool, everyone with an nvidia card can try it, you only need the red-blue glasses thing.

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I just received my new XPS system with a FHD 3D WLED screen and NVIDIA 3D Vision (stereoscopic 3D).

Works really good. The calibration program is totally sick at full depth. Minimal crosstalk and I really have that NVIDIA logo floating around in front of me.

First time I enabled it in A2 the 3D kicked in just fine making that oilrig on desert look friggin HUGE :yay: However FPS was cut in half (1920x everything on high) so I lowered the resolution to 1280x and medium on everything, post off, but then I got two images side by side instead of a merged 3D image.

Regardless of what I do now, I can't get it to work. Even if I try full res, back and forth, tinkering about with pretty much everything, it won't work.

All I get is two images side by side and not 3D, even after restarting the comp.

Any ideas?

I have A2 OA BAF PMC and 1.60patch.

Fenrisulven:

I got also the nVidia 3D stereoskopic vision kit with Acer 120Hz 27" TFT/LED monitor.

My asks for you are:

- Have you play ArmA 2 or ArmA 2 OA with the 3D vision kit?

- If with ArmA 2, then have you patched it with last v. 1.11 and it did work in 3D? For me not! Just in deff. version 1.00 and only patch 1.01!! It looks amazing!

- What are your settings then in the graphics from the game? I have the 1920 resolution with everything max!

Seany:

Yes I have this "white screen " trouble too! It grooves up more and and more while gaming if I have switched 3D on! Everything is in fiev minutes -white! If I unswitched it off (strg + T) its become normal again. Maybe it helps to change it manualy in my documents/ArmA 2/ config.ini the postprocessing/HDR to off? I have to try it again!

Edcase:

I dont know how it is with anaglyph brill, but with the LCD shutterbrill there is a key shortcut: strg+F12 to switch the nVidia individual iron sight in real 3D so you see just one cross. There is in the nVidia settings more choice of these crosses!

The problem is that we allready see the doubble cross from ArmA 2 to. So there are 3 in view! If we can it switch the ArmAone off, then it would be fine! Is there some manualy settings somewhere?

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What about AMD HD3D technology has anyone tried this.

I'm waiting for my sapphire HD 7970 to arrive that's why I'm wondering.

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