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BRicsi01

Emergency Response Script

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I always wanted to create a script, thats looks like a mix of GTA, UPS scripts and Payday game. Actually i would like to create a realistic payday. Im beginner, so im looking for help. I read a lot, so I have correct ideas, but i cant make the whole complex script alone.

In short: Wanted levels, holster weapon, difficult robberies, random patrols, civ traffic, +sounds, responding paramedics and firetrucks too, chaseing- searching cops, speed limit.

If anyone interested in anything like these then its a reason for this thread and i can talk about it more detailed with possible scripts.

Edited by BRicsi01

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There is always someone else thats interested, bring on the ideas and what scripts you have created at this moment.

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I'm writing a campaign called GTA chernarus II where there will are all the things mentioned from you.

(I already written and published GTA Chernarus)

If you are beginner I advise you to start with something simpler.

Look this:

and look this:

to operate these missions need about 50 scripts to change the original gameplay of ArmA2

I'm working on this campaign already from seven mounths!

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I'm writing a campaign called GTA chernarus II where there will are all the things mentioned from you.

(I already written and published GTA Chernarus)

If you are beginner I advise you to start with something simpler.

Look this:

and look this:

to operate these missions need about 50 scripts to change the original gameplay of ArmA2

I'm working on this campaign already from seven mounths!

Yeah, i know your GTA mission and looking forward to the new. But i would like to have something different. And its maybe a bit more simple. I will describe it in a few hours.

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I know and tried your GTA mission, and looking forward to the new one, but I want to create something different.

Well, while I was reading a lot of manuals, Murrays and others I built up something in mind, but when I got started I stuck.

I wanted to create something that handles these variables:

-name (of course the group and (if its needed) the car theyre in.

-cast (robbers(opfor, robbers), patrol, standby, swat, civil(peds), (civilc- if needed different for traffic))

-state (contain: calm, alert, arrieving, hostage, onsite (if needed "wounded"). it defines theier behaviour - standby troops start patrolling, and more awareness) and while arrieving they use siren. On site (in an area of _targetmarker) they get out of cars and movein to seek enemies.

Wanted level:

I thinked that it could be connected to kills and speeding. Not shown, so its more realistic.

-One star - If cops see you going faster than 60 kmph for example. Or armed. If civis detect you while carrying weapon, then a patrol car comes to you, but delayed. And police dont handle you as threat, holds fire.

-Two star - Shots fired, 3 patrols, or if its not possible, then in a 100-200 radius.

-Three star - 7 patrols, killing generate it instantly.

-Four star - patrols stay back further around _targetmarker and keep roads safe[maybe barricade](i dont want this that difficult to cover all the roads...it doesnt matter) and swat coming in only, 2 vans maybe.

-Five star - I had an idea to send in the ADhelos to rappel heavier swat and (i saw that picture in a manual of a smoke screen and i loved it) before they land put some smoke below themself on roads.

-Nope...i havent got any more idea, if its realistic then its already a flustrating trouble we have)

Idea of script:

if(wantedlvl=x) then (( _knowingcops=_cops knowsabout _target >0) and -i have a chase script already with while-do-) -Or- (_cops distance _target >200...or a specific number of nearest patrols.) createwaypoint markerpos _targetmarker (_targetmarker is a marker that created by detecting a unit)

but i havent checked how to count killed people yet.

when cops coming in

while (_state=_pcar) do (_sirensound=_car playsound "siren.ogg") sleep x... On site then mute it and stop it...and if its okey play an other short sound. I have good sounds already

I want a simple "goaround" script, UPS is cool, but for civies it uses too much power i think. So actually (while (_grpname alive) do (createwaypoint in a hidden marker randomly then sleep to let them move)

I wanted to extend the services with ambulance and firetrucks.

-If someone get wounded on west or civil side then send in one, with arriveing state and sirens on. and help on site and go back to station)

_if a building or car destroyed in an area then a firetruck go to that and stays there for a while...maybe then build it up. and go home.

I have no correct ideas for these. I dont know how to select from and others.

Holster thing.

-If you wear a gun, then you make scare on civis.

-Of course the bis holster thing is enough, i dont want to hide primary weapons.

I dont know how to check it you are armed or not, but i know the setcaptive true/false thing is good for it.

I figured a hostage thing, and a bit complicated robberies than was in gta(but, sry if im not right, i just tried it with some missions, cause my pc was too slow for it)

-Add an action to civies to make them do an animation and stay down.

-Coded doors, timed locks, but i have nothing for it, i mean there are no models and i cant do it anyway. (what can i?)

-if you are near a hostage, then cops may keep away, stops where they are.

I know some addons have already sirens, but i would like to use it with polish pack, cause it is a full collection.

Car chase: i found a script on this forum for this, but i think it could be a bit modified. The original script places a marker always on the car when detected, and the detector car creates waypoint on that marker in every 5 secs(but it is working only on 2 already named unit) I will post it a bit later.

After a case is over cops get back to calm state.

If its possible, it would be right to whole east side could be handled like i said before(so wanted levels, etc) I thinked of MP compatibility too, but its not my whole goal.

Maybe arrest, and its not primary too.

It is long, but i wanted to be fully detailed. Sorry for bad language. And I will update it if have something more.

Thanks for your interest. And I am so sorry to (maybe) leave you the hard part, and im sure ive got a lot of mistakes.

I got only imagination and ideas. :\

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I tried to post the detailed ideas, but it showed to wait for moderator...so. I will try soon again something else.

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You have a good ideas but to write all these scripts is very hard!

I wish you good job!

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Well, sorry for duplicate, im beginner on this forum too.

Im actually looking for some help too. So if anyone can make the first steps with me, that would be great.

You have a good ideas but to write all these scripts is very hard!

I wish you good job!

Thank you! :)

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