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BRicsi01

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About BRicsi01

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  1. Hello. I've been thinking, and i figured out something. In Stalker, they promised we will trade with traders, bid. That was my origin of thinking. So...when you select a weapon, that has a specific price, but the game doesn't shows you that but you can try...if you say a higher or the same price, then the dealer will accept, but lower he will ask for more.
  2. Yeah, i mentioned about something like this.
  3. Well, sorry for duplicate, im beginner on this forum too. Im actually looking for some help too. So if anyone can make the first steps with me, that would be great. Thank you! :)
  4. I tried to post the detailed ideas, but it showed to wait for moderator...so. I will try soon again something else.
  5. I love the whole mod, but only one thing missing... Can you make AI stalkers walk from camp A to B and randomly continue and stay. It makes it more realistic. Great Work!
  6. I know and tried your GTA mission, and looking forward to the new one, but I want to create something different. Well, while I was reading a lot of manuals, Murrays and others I built up something in mind, but when I got started I stuck. I wanted to create something that handles these variables: -name (of course the group and (if its needed) the car theyre in. -cast (robbers(opfor, robbers), patrol, standby, swat, civil(peds), (civilc- if needed different for traffic)) -state (contain: calm, alert, arrieving, hostage, onsite (if needed "wounded"). it defines theier behaviour - standby troops start patrolling, and more awareness) and while arrieving they use siren. On site (in an area of _targetmarker) they get out of cars and movein to seek enemies. Wanted level: I thinked that it could be connected to kills and speeding. Not shown, so its more realistic. -One star - If cops see you going faster than 60 kmph for example. Or armed. If civis detect you while carrying weapon, then a patrol car comes to you, but delayed. And police dont handle you as threat, holds fire. -Two star - Shots fired, 3 patrols, or if its not possible, then in a 100-200 radius. -Three star - 7 patrols, killing generate it instantly. -Four star - patrols stay back further around _targetmarker and keep roads safe[maybe barricade](i dont want this that difficult to cover all the roads...it doesnt matter) and swat coming in only, 2 vans maybe. -Five star - I had an idea to send in the ADhelos to rappel heavier swat and (i saw that picture in a manual of a smoke screen and i loved it) before they land put some smoke below themself on roads. -Nope...i havent got any more idea, if its realistic then its already a flustrating trouble we have) Idea of script: if(wantedlvl=x) then (( _knowingcops=_cops knowsabout _target >0) and -i have a chase script already with while-do-) -Or- (_cops distance _target >200...or a specific number of nearest patrols.) createwaypoint markerpos _targetmarker (_targetmarker is a marker that created by detecting a unit) but i havent checked how to count killed people yet. when cops coming in while (_state=_pcar) do (_sirensound=_car playsound "siren.ogg") sleep x... On site then mute it and stop it...and if its okey play an other short sound. I have good sounds already I want a simple "goaround" script, UPS is cool, but for civies it uses too much power i think. So actually (while (_grpname alive) do (createwaypoint in a hidden marker randomly then sleep to let them move) I wanted to extend the services with ambulance and firetrucks. -If someone get wounded on west or civil side then send in one, with arriveing state and sirens on. and help on site and go back to station) _if a building or car destroyed in an area then a firetruck go to that and stays there for a while...maybe then build it up. and go home. I have no correct ideas for these. I dont know how to select from and others. Holster thing. -If you wear a gun, then you make scare on civis. -Of course the bis holster thing is enough, i dont want to hide primary weapons. I dont know how to check it you are armed or not, but i know the setcaptive true/false thing is good for it. I figured a hostage thing, and a bit complicated robberies than was in gta(but, sry if im not right, i just tried it with some missions, cause my pc was too slow for it) -Add an action to civies to make them do an animation and stay down. -Coded doors, timed locks, but i have nothing for it, i mean there are no models and i cant do it anyway. (what can i?) -if you are near a hostage, then cops may keep away, stops where they are. I know some addons have already sirens, but i would like to use it with polish pack, cause it is a full collection. Car chase: i found a script on this forum for this, but i think it could be a bit modified. The original script places a marker always on the car when detected, and the detector car creates waypoint on that marker in every 5 secs(but it is working only on 2 already named unit) I will post it a bit later. After a case is over cops get back to calm state. If its possible, it would be right to whole east side could be handled like i said before(so wanted levels, etc) I thinked of MP compatibility too, but its not my whole goal. Maybe arrest, and its not primary too. It is long, but i wanted to be fully detailed. Sorry for bad language. And I will update it if have something more. Thanks for your interest. And I am so sorry to (maybe) leave you the hard part, and im sure ive got a lot of mistakes. I got only imagination and ideas. :\
  7. Yeah, i know your GTA mission and looking forward to the new. But i would like to have something different. And its maybe a bit more simple. I will describe it in a few hours.
  8. I always wanted to create a script, thats looks like a mix of GTA, UPS scripts and Payday game. Actually i would like to create a realistic payday. Im beginner, so im looking for help. I read a lot, so I have correct ideas, but i cant make the whole complex script alone. In short: Wanted levels, holster weapon, difficult robberies, random patrols, civ traffic, +sounds, responding paramedics and firetrucks too, chaseing- searching cops, speed limit. If anyone interested in anything like these then its a reason for this thread and i can talk about it more detailed with possible scripts.
  9. Hello! Great island, but i have 2 things to ask: -Will you create/add a vault room in the bank with closeable door? -Will AI be able to navigate within new buildings? Thanks, Its great again.
  10. Thanks for the reply. Ah...Sorry, I thought it will be hard to figure out how i'm thinking, but I hoped. It's my fault. 1. I mean when you are on the plane, and running, and you keep looking down, and then the halo script works and i will look automatically ahead, and not down how i was. I know its a little thing and not a bug, but i felt that strange...and I think it makes visual experience more realistic. But no matter if it can't be "fixed". 2. I mean to "recreate" as an other script (takeout ramp) or somthing, just walk to the door, turn, and jump. But I think the model would not let AI/Player to walk through the door. I hope i'm not right. And thanks for the update. Respect!
  11. Hi. I think its a perfect script. And I like your other scripts too. But I found two things I would suggest you. 1. Is it possible to keep the head's angel between running and fall? 2. Have you checked the Inv44 planes? I think it would be great with a C-47 and AI, of course if it's possible.
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