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klaki892

Waypoints dissaper on landing?

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Hey, right now im creating a mission where the first thing you do is HALO. now, so far i have 3 waypoint set up.

1st one is right under the unit. its a move waypoint and when activated it starts some music. <-- this works fine. and exatly how i wanted, it does it on start of the mission

2nd one, is moving to the objective, and heres where the problems come in, to test it, i created a text to pop up when the waypoint is activated,

What happens? when i open my parashoot, waypoint 2 activates, even when im no where near the objective. (starting height is 2500) even on mission start i once just opened my parashoot from the beginning, again waypoint 2 activates,

and now the 3rd one, which is a destroy, it disappers on landing.

i dont know what the problem could be, but mabye you could help?:confused:

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This seems like a bug, even at 700 I still get it, I even tried locking the waypoints until the unit had landed but then all waypoints fired at once.

You could spawn the waypoints on landing (scripts) or have someone on the ground with the waypoints set and just copy his to your unit once your on the ground.

Have you reported the bug CIT

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No i havent, and thanks for replying, nice to know im not the only one with this problem :/

---------- Post added at 07:04 PM ---------- Previous post was at 05:14 PM ----------

UPDATE: I found out the 3rd one doesnt go away if im by myself and land,

Only when i have teammates H.A.L.O'ing with me does it take it away :/

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have a condition in the waypoint with height should solve the "bug"

this AND (getPos (leader (group this)) select 2) < 2

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I tried that (single unit) but when you land all the waypoints activate if the plane passed near them.

I also tried locking the waypoint and releasing on a radio trigger.

It seems when your in a plane even as cargo you take on the planes completion radius which is quite large.

I can see why they activate when your in the plane but not when using height or locking the waypoints condition.

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I tried that (single unit) but when you land all the waypoints activate if the plane passed near them.

I also tried locking the waypoint and releasing on a radio trigger.

It seems when your in a plane even as cargo you take on the planes completion radius which is quite large.

I can see why they activate when your in the plane but not when using height or locking the waypoints condition.

thats even a bigger problem, im not haloing from a plane, it just starts out as freefalling

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