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jerry5520

Need help with modeling

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Hello people,

Does anyone has a tutorial how I can add my car model ( .OBJ in 3ds max ) in the game? I've extracted a lot of car .PBO's, normal I know what I need to do after I've seen someone's other work, like with stuffs needs in the file and with not.

Well... after I opened some files, I've seen that they use .PAA and for the sounds .WSS. I was like ''WTF is this...'' I've seached a lot on google, If I search .PAA, I only came in a company or something... I've also seen about .WSS, I didn't found usable information.

Can anyone PLEASE tell me how I can add my .OBJ vehicle (car) into the game?

It would be awesome if you tell me some information about it, and with programs I need to use exept IMGTool and Autodesk 3ds Max.

It would be great if you guys help me with it :)

Thanks,

Jerry.

PS: If I post this in the wrong forum place, please move it for me and tell me where I it usually needs to be. So I don't make the same foult.

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It would be awesome if you tell me some information about it, and with programs I need to use exept IMGTool and Autodesk 3ds Max.

You'll need one of the above packs:

for A2: Bi Tools 2.0

for OA/CO: Bi Tools 2.5

There is also a max plug developed by SA: HERE

This thread belongs into the editing section of the forums:

A2/OA -> O2-Modeling

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This should help - Gnat's tutorial helps spell out some of the issues

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