jerry5520 1 Posted December 28, 2011 Hello people, Does anyone has a tutorial how I can add my car model ( .OBJ in 3ds max ) in the game? I've extracted a lot of car .PBO's, normal I know what I need to do after I've seen someone's other work, like with stuffs needs in the file and with not. Well... after I opened some files, I've seen that they use .PAA and for the sounds .WSS. I was like ''WTF is this...'' I've seached a lot on google, If I search .PAA, I only came in a company or something... I've also seen about .WSS, I didn't found usable information. Can anyone PLEASE tell me how I can add my .OBJ vehicle (car) into the game? It would be awesome if you tell me some information about it, and with programs I need to use exept IMGTool and Autodesk 3ds Max. It would be great if you guys help me with it :) Thanks, Jerry. PS: If I post this in the wrong forum place, please move it for me and tell me where I it usually needs to be. So I don't make the same foult. Share this post Link to post Share on other sites
PuFu 4600 Posted December 28, 2011 It would be awesome if you tell me some information about it, and with programs I need to use exept IMGTool and Autodesk 3ds Max. You'll need one of the above packs: for A2: Bi Tools 2.0 for OA/CO: Bi Tools 2.5 There is also a max plug developed by SA: HERE This thread belongs into the editing section of the forums: A2/OA -> O2-Modeling Share this post Link to post Share on other sites
jerry5520 1 Posted December 28, 2011 Do you have also a plugin for ''Blender''? Because I work better with that. Share this post Link to post Share on other sites
hcpookie 3770 Posted December 28, 2011 This should help - Gnat's tutorial helps spell out some of the issues Share this post Link to post Share on other sites
PuFu 4600 Posted December 28, 2011 teah i'm sure you do...:rolleyes: there is a plug for blender, yes: http://forums.bistudio.com/showthread.php?t=105516 Share this post Link to post Share on other sites