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Substance Procedural Textures in 3ds Max 2012

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Hi guys,

Have a few Qs for the 3DS Gurus among us.

1. Can we use Substance Procedural Textures for models to be used in ARMA2?

2. Does using Substance Procedural Textures in a model convey any advantages/disadvantages for models intended for use in-game.?

3. Do they cause any problems when importing the model to O2 or once imported while working in O2?

4. Is there any quality degradation/improvement to the resulting in game rendering vis a vis frame rates etc?

Asking as they seem to provided a size advantage over using bitmaps and any size advantage is a thing to be sought after

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The substance or any other procedural materials for max won't work in O2 or ArmA. You can bake down those procedural materials into proper pixel maps and use those though.

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Thanks jaghetan

Cool, use them within max and then convert there before export to O2. Nice, as they seem an excellent way to get some pretty good textures onto models.

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you sont need to convert them(there is nothing to convert really) you just need to bake them into the textures/map you want to use

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