droogs 1 Posted December 25, 2011 Hi guys, Have a few Qs for the 3DS Gurus among us. 1. Can we use Substance Procedural Textures for models to be used in ARMA2? 2. Does using Substance Procedural Textures in a model convey any advantages/disadvantages for models intended for use in-game.? 3. Do they cause any problems when importing the model to O2 or once imported while working in O2? 4. Is there any quality degradation/improvement to the resulting in game rendering vis a vis frame rates etc? Asking as they seem to provided a size advantage over using bitmaps and any size advantage is a thing to be sought after Share this post Link to post Share on other sites
jagheterjan 10 Posted December 25, 2011 The substance or any other procedural materials for max won't work in O2 or ArmA. You can bake down those procedural materials into proper pixel maps and use those though. Share this post Link to post Share on other sites
droogs 1 Posted December 25, 2011 Thanks jaghetan Cool, use them within max and then convert there before export to O2. Nice, as they seem an excellent way to get some pretty good textures onto models. Share this post Link to post Share on other sites
PuFu 4600 Posted December 25, 2011 you sont need to convert them(there is nothing to convert really) you just need to bake them into the textures/map you want to use Share this post Link to post Share on other sites