giorgygr 61 Posted December 23, 2011 Hello fellas. 1) I need help how to do this-but Step by step. The BI wiki doesn't help me understand (my fault) 2)If i have TOO MUCH waypoints in a building -does this affects performance somehow? :confused: Share this post Link to post Share on other sites
Αplion 1122 Posted January 11, 2012 Into your model you must create a paths lod ... in this lod you must define a path of planes (on your building floor). All planes vertices (points) has to be named as "pos1 ... pos2 ... pos3 ... etc" except the vertices outside your door which must be named as "ins1 ... ins2 ... ins3 ... etc" and ofcourse all vertices must be connected as triangle faces. Note that these named vertices will be the positions into your building that an AI can take place. Have a look on this also ... http://forums.bistudio.com/showthread.php?t=124338&highlight=paths Let me know if you need further details. Share this post Link to post Share on other sites
Synide 0 Posted January 11, 2012 Hello fellas.1) I need help how to do this-but Step by step. The BI wiki doesn't help me understand (my fault) Hi, The link that Aplion posted is pretty much correct. Also, you'll want 'class=house' as a property in your Geo LoD. Best to make the poly's etc. about 10cm above the roadway surface. You can have quad's in Path LoD's but it's best to stick with triangles for the most part anyway. 2)If i have TOO MUCH waypoints in a building -does this affects performance somehow? :confused: Yes it can do. The leader of a group knows about all 'pos#' position points so having too many can overload the leader's options. How many do you have? Share this post Link to post Share on other sites
giorgygr 61 Posted January 12, 2012 Really thank you guys :) @Synide Sorry man..i just suspected that having too much waypoints for AI it was logical to affect performance. I will conduct some experiments..and confirm it :) Share this post Link to post Share on other sites