stk2008 14 Posted August 7, 2012 Thanks I dont know how the spawn system works but I assume they spawn when your with in the set radius. If we could have a radius say of 1000m so they spsaw far out that would be great as that way they wont spawn up my back side in directly infront of me that really ruins the atmosfear I understand this could come with performance hits but at least its an optoin plus i have the zombies to spawn set to the minimun any way so it wont spawn t many for me any way. P.S Any ideas why the ACE features dont work like weapon resting,backpacks and placing weapons on your back etc :( Share this post Link to post Share on other sites
kiberkiller 10 Posted August 7, 2012 (edited) Testing version updated again with a new loading screeen by DeadFeeh: https://dl.dropbox.com/u/6891307/DynamicZombieSandboxLogo.png (228 kB) Oh god! The idea is pretty decent, I guess, but the execution is terrible. I don't remember when I've last seen that much aliasing in a composite picture. EDIT: Here's my version of that picture, remade from scratch: https://dl.dropbox.com/s/7o0sirytitl7si9/DynamicZombieSandboxLogoByJackTrades.jpg It's also the correct size, all sides are in power of two, so it should work out-of-the-box. Edited August 7, 2012 by kiberkiller Share this post Link to post Share on other sites
stk2008 14 Posted August 7, 2012 (edited) Hi just to say I posted my prob on the ACE forum and was told reason rucksacks dont work is cus ya need ace stamina enabled well I enevr had it on so scrub that fault (though I have not tested it yet). But weapon resting still dont work EDIT Ok I may have an answer from the ACE team why ACE 2 weapon resting may not work here is what was said "If scripts like weapon rest fail it might be the mission which overloads the scripting engine (but just guessing here, don't know the mission)." Xeno Edited August 7, 2012 by stk2008 Share this post Link to post Share on other sites
Spam_One 1 Posted August 7, 2012 (edited) Everythings going well for perf and optimisation, on my dedicated, always a lot of zombies 24h after the launch. The wrong thing i see the most is bugged objectives. The first time i launch today, i see 4 objectives, i visit all of them, all are bugged, they don't finish (or they don't do anything, i have an objective in a kamarovo, there's no ammo drop, no plane, no base, no horde). An objective which is a plane, the 3 bad guys bodies jump on the ground infinitely. Another was a base, never going blue even if horde is finished. I have to restart soon because there's no dynamic objectives now ! On my side, i modified a little your mission : i put armored, choppers and quads everywhere during hours on editor (well placed i think ;) ), with something like 30/50% of probability presence. I also put some support vehicles (ammo fuel repair) on big city with probability. All of this are managed by a vehicule respawn script, in config i put some respawn time, if destroyed or unused : 7hours/24hours for armored/support/quad, 15hours/24hours for air (it will be very very great if that kind of spawn could be applicate to randomly spawn vehicles) In zombie_routine.fsm, i put 95 instead of 35 at line 35. With the help of Nerro, i stop the magazine spawn on bodies, only bandages, by zombies routine also, because nobodies take it (line 117 to 124 i think). I also delete the line 118 of cly_removedead.sqf, for making players bodies disappear. Adding support vehicles for repairing/refueling made plays more dynamic, because everybody wants to repair the chopper or the armored they found. Also, i think we (you) need to find the good setup, between too much (great weapons at spawn, vehicles everywhere, chopper, ammo caches) and not often (dayz like i think, too long for everything, too frustrating because of players, too much things to do for... not much). I believe that your work and community work together could build something very cool ! links for script i use to custom the mission vehicle respawn revive script Hope to see new things soon ! Good work ! Edited August 7, 2012 by Spam_One Share this post Link to post Share on other sites
Craig_VG 20 Posted August 7, 2012 Update. Changed some parameters as per request: View distance can be increased (It wont' matter much if you don't have weather set to clear!) You can now have zombies spawn further away. (up to 400 meters) Zombies may not go through objects as easy Gates now spawn randomly like other objects, not just at the base sidemission Fixed an error in the spawning FSM, regarding undefined variable Info text at beginning now has random messages, and infotext appears on respawn. (infotext is that little typewriter sounding message at mission start) Info text doesn't appear and disappear in the loading screen anymore DL: http://bit.ly/1-05Testing Share this post Link to post Share on other sites
Spam_One 1 Posted August 8, 2012 (edited) http://uppix.net/8/f/c/c8fea50ba2e407111f432c9d2ad15.jpg (238 kB) :D Edited August 8, 2012 by Spam_One Share this post Link to post Share on other sites
stk2008 14 Posted August 8, 2012 (edited) wow this is sweet. Craig was 400m not the max any ways? I forgot what the max setting was LOL. Thanks for tis update I will deffo give this a go later today and give more feedback :) SPAM ONE Did you find that little base randomly on the map if so wow nice. EDIT just to add to this @Saving parameters You can't save parameters from the server screen by default in ArmA. Just isn't possible. You could change it in the description.ext file within the mission folder. The defaults are all mapped out, just change the default to the value you prefer. I assume I need to depbo he mission to see this file you talk about? Edited August 8, 2012 by stk2008 Share this post Link to post Share on other sites
Spam_One 1 Posted August 8, 2012 (edited) Use pboview, launch it, open the mission. "Extract all" somewhere (it creates the folder). In this folder you should find description.ext, open it (i use notepad++). At the beginning, you should see parameters line, you change what you want to create the default parameters you want, you save. In pboview, you click on "pack", you choose the previous extract folder, and you have a new beautiful .pbo :) For the base, we made it. @Craig : coming this morning on my dedicated, no sidemission again :( Is there any way to manage the mission as an admin ? Like commands to erase and launch again sidemissions, to clean broken vehicles etc... ? edit : also with last version - 50 zombies/km², 400m spawn, 200m aggro, 1.5km view distance, we have little freeze every 30 seconds (or more). It's very little freeze but we feel it a bit. - is there a way to split zombies aggro system ? Like xxx meters for sound and xxx meters for view. Sometimes we feel that good old fucking arma 2 ia : you are in a bush, crouch, 300m far from zombies, and suddenly one run like usain bolt on you :s - You should ask to the community to create zombies sounds for you - From the players i know, the most importants things to look at actually are : stop sidemissions bugs / create a respawn system for loots and vehicles / more cleaning for performance (players bodies, broken cars and unused cars...) Those 3 things are the reason we reboot each time. And each time you reboot, you have 2457 angry players :( Edited August 8, 2012 by Spam_One Share this post Link to post Share on other sites
jjake121 1 Posted August 8, 2012 how on earth do you download this! I am new to arma and theres no readme or nothing can any one help Share this post Link to post Share on other sites
Spam_One 1 Posted August 8, 2012 maybe by clicking on "DL" upper on this page and by putting it on mpmissions like it says everywhere in this forum. If you join a server, no need to dl, the server will send you the file. Share this post Link to post Share on other sites
jjake121 1 Posted August 8, 2012 thanks, BTW I dont neccesarily feel like sifting through 53 pages of comments to find out where on earth you download a file! I figured it out now Share this post Link to post Share on other sites
Spam_One 1 Posted August 8, 2012 I really understand, that's so annoying to search after something when you don't know where to search ! And bobtom's is so dumb, he forgot to put links on the first page (which lead you to moddb page where download link is). He also forgot to put a link where he mentions the new testing version, on the same page you post for the first time. OHWAIT Share this post Link to post Share on other sites
stk2008 14 Posted August 8, 2012 (edited) Hi ok been testing this on a none dedi server and just me and there is a few issues using the very latest version linked on the last page. Zomnies seem to stop spawning. I have aggro radius 1000 all so tested on the lowest of 100 zombies per KM 100 and all so tested with 10 min spawn distance 400m and all so tested with 300 not test 5m may do in a mo Now at start of mission I see a few on the map (I am using debug mode here) I kill em and drive off more than 1km then I raraly see zeds spawn on the map (the little rectanlges) but no sooner do they appear its gets wiped again and dissapears. Please advise :( EDIT Ok tested with min soawn distance of 5m and it seems to work fine so its the larger spawn distances it stops at I am not sure what the min spawn distance the spawn system fails but like I said I tryed 300 and 400m and they dont seem to spawn please advise as I was looking forward to having zeds finaly spawn out of view and 400m sounds good :). EDIT 2 Sorry forgot to add this is using the recomended spawn optoin EG like every where,in towns etc I use the defualt on. Edited August 8, 2012 by stk2008 Share this post Link to post Share on other sites
Spam_One 1 Posted August 8, 2012 (edited) Freezes come from time sync i think. Each time the freeze happens, we all have a change of luminosity (clearly noticeable when you start at 6 with clear weather). I notice also i have freeze when shadows moves according to sun moves. It seems there's also big problems with sidemissions : no one can be achievable after some times http://uppix.net/a/d/8/c96abb55c0f4f88c542fcb399a9e8.png (563 kB) Soon, i have to reboot again :( I know it surely impossible, but it will help us if admin could enter a special command to erase and launch again the sidemission script generator and cleaning all dead bodies and respawn loot. edit : and i met 3 zombies at cherno in half an hour. Config : 30/km², 200 aggro, 300 spawn. 1.5km view distance. edit 2 : i confirm, by looking my watch at same time ingame : freeze happens at each minute Edited August 8, 2012 by Spam_One Share this post Link to post Share on other sites
Cynicide 1 Posted August 9, 2012 Played this mod last night with some friends and had a great time. I have a question about spawning options for players. We had the Player Start Area set to "with other players". But whenever someone died they would spawn in the same town again. Eventually this town was out of vehicles and it made it a bit boring for them to wait until someone came and picked them up. I've also started in some towns that are only a handful of buildings and miles from anywhere which aren't much fun to build a base around. Would it be possible to make the player spawn point for a side mobile? Say a vehicle like a mobile command centre. That way it could be driven to the intended site of a base and left while the base is built around it. Love the mod, it was just the thing we needed to have some fun in Arma 2 for a few hours. Share this post Link to post Share on other sites
stk2008 14 Posted August 9, 2012 Yeah slight pauses when time changes but tbh thats to be expected and not a huge deal. Mainly the zombies not spawning when the spawn distance is set to 400m is a killer for me Share this post Link to post Share on other sites
Cynicide 1 Posted August 9, 2012 Do zombies still run through barricades? I'm running 1.05 Testing CO and no amount of H barriers seemed to stop them. Share this post Link to post Share on other sites
stk2008 14 Posted August 9, 2012 Do zombies still run through barricades? I'm running 1.05 Testing CO and no amount of H barriers seemed to stop them. ummm I thought that was fixed a couple of test versions beack. I have not been able to test this my self yet though I am having issues with zeds not spawning when I have spawn distance set to 400m :( hopefully craig will kick out another update today fixing some of the issues hint hint wink wink :) :P Share this post Link to post Share on other sites
Spam_One 1 Posted August 9, 2012 (edited) I actually have my nose in all of those scripts, you are really talented Craig to understand all of that ! In fact, it's just logic, i understand well the script when i read them, but i don"t have the knowledge to write my own scripts, syntax etc :( WHy i look inside script ? Players from the forum i am and which i play every day, and me, need some tweaks. We want a deeper gameplay. Like i say before, have a lot of zombies everywhere with big guns is cool, especially after playing dayz for long time. But we need challenge, we need good sides of dayz and good sides of DZS. What i try to do now is some things to avoid server reboot and avoid too much frustration (even if we both know that frustration is needed for a survival gameplay, but there's differents frustration type) - make respawn for vehicle. Instead of putting thousand cars everywhere, put only "almost none" but they respawn at different places and a different types, after being destroyed or unused for a long long time (5hours/24hours). - Better gun loot and respawn : less big guns everywhere and almost less ammo for each, we need to SEARCH ! we need a reason to motivate us to search for ammo crates in sidemissions, a motivation to build our base and putting crates inside and defend this. The loot need to be more localized : powerful opfor and bluefor guns on military camp only, airport and firestation, and a very very low probability for others buildings. Some guns need to be only in crates ! Also : loot have to be clean and respawn. - Zombies aggro : stop cheated aggro ! Zombies are more reactive than a hyperactive child on coke. They should see us at 50/60 meters when we get stand, 45 when we get crouch, and 10 meters when prone, all of that in a clearly open fields. The sound should the most important thing to make them active, in this case when you go somewhere, you play carefully, and not "running-everywhere-with-my-big-guns-and-shooting-until-i-spawn-again-with-another-big-gun". -last thing : tent. The first non lethal object you have to spawn ! Tents appears in shop, sometimes in military/airport/firestation, rarely somewhere else. On tent, you attach a unique dynamic spawn marker, on which people can register on a unique list for each tent (or cleaning it if they steal it ;) ). In this list, user id is save. At spawn, if your user id is save on a list, you can choose on which tent you want to spawn. Players can only spawn 2 times on a tent before needed of save again ! Or they spawn again randomly. I try to make all of this things possible before august 25 : it's the due date of my dedicated, after we are not sure to keep it if things stay the same. Edited August 9, 2012 by Spam_One Share this post Link to post Share on other sites
stk2008 14 Posted August 9, 2012 damn please help zombies just aint spawning in latest version on none dedi I aint tryed deicated yet but please advise Share this post Link to post Share on other sites
Spam_One 1 Posted August 10, 2012 (edited) Always a bug with sidemissions, at a moment there's one who appears at 0,0 and that's finish, you can reboot :( EDIT : it's the horde mission. I update without horde mission. There's my homemade version of the last version of this mission. Armored, choppers, quads, support vehicle. All have a probability to appear or not (130 items on the map with 20/30% proba). They have respawn : if unused, 24 hours, if broken : between 5 and 15 hours. I change the missions markers : aircraft is kaki, base still red with a radius of 100 instead of 200 meters, Ammo cache is yellow, 500 instead of 200 meters, Town with horde is orange, Support vehicle, made by Nerro, is Green, 300 instead of 200... It's for chernarus only. Mission I hope Craig will release something like this soon, but better make than me :( edit : use at your own risk, i really not sure everythings stay ok with time use Craig mission if you want something stable Find some armored with my buddies :D Edited August 10, 2012 by Spam_One Upload homemade without Horde sidemission Share this post Link to post Share on other sites
stk2008 14 Posted August 11, 2012 Holy crap how come your graphics look so good? What settings do you use and what spec pc you got Share this post Link to post Share on other sites
Spam_One 1 Posted August 11, 2012 I have a 4000$ high end pc, i run a special script which allows photoshop to filter every frame ! Share this post Link to post Share on other sites
Spam_One 1 Posted August 11, 2012 (edited) New version with tons of shit (more than 1000 items with probability of spawn and placement). Vehicles generated at the beginning of the mission now RESPAWN ! (with vehicle script from Tophe). All sidemissions (aircraft, horde, base, ammo, and supply vehicle) with different colors for everyone. Armored like usual, quads, choppers, supply vehicle with probability of spawn, placement, life, fuel, ammo. Have fun :D Hope to see something like that developed by Craig, it will be better made :) About the stability, it's very good since the last release, my dedicated run since 2 days and there's always zombies and sidemissions. About bugs, always the same, sidemissions don't appear on map for new player, so when every one is disconnected... nobodies can tell you where to go :( Maybe by using adding tasks in briefing ? edit : and sometimes missions don't finish, it's not cool :( Hope to have news soon about what you did Craig (if you have time) Edited August 12, 2012 by Spam_One Share this post Link to post Share on other sites
ErikPutz 1 Posted August 12, 2012 Haha oh wow, craig I just found a hilarious bug! Was gonna load a motorcycle into a chopper, and when I clicked E on the chopper I entered the motorcycle, thus getting loaded into the chopper along with the MC haha! According to the map I was somewhere in the ocean (probably very high up in the air) so I exited the MC in hopes of getting back but was just stuck up in the air, everything was white around me. (could see my weapon etc tho). Share this post Link to post Share on other sites