nrs 0 Posted December 6, 2011 Ugh, I just spent two hours trying to customize the default mission parameters in Warfare BE using class Params { }; before I realized this only seems to work in Arrowhead+ (using vanilla 1.10). So how did people do it in the darktimes? Do I need to depbo the mission and edit parameters.hpp? Share this post Link to post Share on other sites
nuxil 2 Posted December 7, 2011 Read this http://community.bistudio.com/wiki/server.cfg#ArmA_II in the darktimes there was only rotation of missions. afik. i dont know about 1.10+, have no clue if supports a methode like this tho. you can try it out and see what happens.. class Missions { class Gossamers_Warfare_v3_04b_CO_Chernarus { template = "Gossamers_Warfare_v3_04b_CO.Chernarus"; difficulty = "veteran"; class Params { timeOfDay = 8; artilleryUsage = 0; sellBuildings = 1; commAsset = 1; scudMissiles = 1; attackAircraft = 1; teamSwapKick = 1; teamStackPrevent = 1; teamStackPreventLimit = 4; startingMoney = 1500; startingSupplies = 2500; aiSkill = 3; squadSizes = 1; incomeLevel = 2; campRespawn = 1; campContest = 1; buildingFF = 1; buildingStrength = 1; warningSmoke = 0; }; }; }; Share this post Link to post Share on other sites
galzohar 31 Posted December 11, 2011 I'm pretty sure there was a method to set params into your cycle, but I remember it being different ("simpler" but less user-friendly) than the above. Share this post Link to post Share on other sites
gossamersolid 155 Posted December 13, 2011 I'm pretty sure there was a method to set params into your cycle, but I remember it being different ("simpler" but less user-friendly) than the above. The above example looks pretty close to mine as well. I think that's the recommended way to do it. Share this post Link to post Share on other sites