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neven

Osprey "Transport Unload" Hotzone - Eden

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Hi.

I've looked at some other posts and also some sample files, though I can't get this to work properly/consistently. I thought I'd upload a file and see if anyone can help out. Plus I've added a video showing how I'm testing this.

I have a trigger set (blow up Tunguska) to have an osprey deliver about 24 reinforcements (taken from one of Sanders missions :m:). In the mission I am originally using this for (with more enemies), the Osprey does land, but way on the other side of the island. In this test, it doesn't seem to land at all. The idea is to have a minimal threat around, but still have the aircraft land on the designated (invisible) Helipad.

The reason I turn up the view distance in the video, is that many users may wish to do this on the mission I am working on. So all threats that are visible within 10km, should be acknowledged in the landing script. I'm using the

this setcaptive true;

script to assist in this. This is so the AI won't consider the aircraft a threat until it's unloaded the infantry and takes off.

This mission is on Everon (Eden) -I hope that's not an issue for those who can test.

Thanks very much for any help with this.

Sample File: Osprey-Unload.eden.zip

Video Test: Trouble with Osprey Transport Unload

Edited by neven

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I don't have ace or Everon but did manage to get it to run in Chernarus.

I see you have a hold waypoint that's stopping it from landing.

That needs to be cancelled so it can move to the next waypoint which is the landing.

You can use a trigger synchronised to the hold waypoint.

When the conditions of the trigger is true the hold waypoint is cancelled and the plane will land.

To help with landing try using

osprey1 disableAI "target"

osprey1 disableAI "AutoTarget"

osprey1 allowfleeing 1 or 0 I forget which

also set your waypoints to careless and never fire

Edited by F2k Sel

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Holy cow! Thanks so much. Sometimes it's great to have someone else to look at these missions.

You even went through the hassle of transplanting my sample into another map. That's cool man.

I took that waypoint out, and now it works just fine.

Thanks again! :D

osprey1 disableAI "target"

osprey1 disableAI "AutoTarget"

osprey1 allowfleeing 1 or 0 I forget which

also set your waypoints to careless and never fire

I'll give this a try too. My actual mission has a bunch of opfor present. So this may help force the landing.

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