Jump to content
Sign in to follow this  
ADuke

Visual Representation of crew proxies in Buldozer

Recommended Posts

Hi,

So after googling my butt off I came across some old forum posts about people successfully creating an addon or something that would allow them to see a soldier model in a cargo position that would take the place of the proxy in Buldozer.

The instructions in these forum posts though were hard to understand, the language barrier may have something to do with this if you know what I mean.

Can anyone give me some tips on how to accomplish this?

I am currently wasting tons of time with this process...

1. Adjust the proxy position

2. Repack the addon and install

3. Preview in-game

4. Rinse and repeat ad nauseum

I only have so many years of life left, I would like to spend them doing other things. :)

Thanks,

-AD

Share this post


Link to post
Share on other sites

Iirc you can view a proxy in O2 , this was achieved by opening a character mlod in O2 ,apply the animation , you may have to use a1 equivalent if latest tools won't accept a2 rtm files .

Once the rtm is loaded you click on the last frame so the character is in its pos ,then delete frames so your left with a character in a pos you want

Then you save the p3d to your work folder

Then load up your vehicle ,create new proxy and path it to your character p3d .

Then click view ,view proxy , move it into pos .

At this point you should really move another proxy with the bis temp path or rename the path of your proxy u just created or leave it but be sure to pack that character p3d with addon If you choose to use this last option

I am not sure if there is a view proxy option in bulldozer it's been a while

Hope it helps ,I'm writing this off iPad and it's all from memory

Edit if my memory serves me , armatech made a set of preset characters in there various seating pos

Edited by Thromp

Share this post


Link to post
Share on other sites

Thanks for your reply,

Will try it out and see what happens.

---------- Post added at 15:38 ---------- Previous post was at 15:20 ----------

OK, so I followed the steps that you told me but.....

The character is sitting higher than the character sits in-game, and the proxy is in the exact same position.

Is there a way to position the animated model in the same position that the animation would place the character in-game?

Share this post


Link to post
Share on other sites

Are you sure the anim you set in the O2 is the same as the one configured for the vehicle ?

It should be same in game as it is in O2 unless there is something offsetting it ,which is possible but unlikely in this case .

Only thing I can think is that the oa / a2 rtm is diff than the one your using in O2 or the proxy has some auto enter value maybe ?

Share this post


Link to post
Share on other sites

Ya, I couldn't load the A2 animation in o2 that I am using in the vehicle's config, so I used a similar one from A1.

I will probably just have to use the A1 anim in the addon I guess, they are similar.

Oh, and thanks for all of your help, was easier than I thought it was going to be.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×