semedar 0 Posted November 23, 2011 So I made a mission where I have this: ["<t size='.5'>[ <t color='#4E7906'>Weapons</t> | <t color='#2265BC'>Ammo</t> | <t color='#8A896A'>Backpacks</t> ]",position Ammobox,15,0] spawn bis_fnc_3Dcredits; ["<t size='.5'>[ <t color='#D10000'>Field</t> <t color='#BDDFB5'>Hospital</t> ]",position MedTent,15,0] spawn bis_fnc_3Dcredits; ["<t size='.5'>[ <t color='#808080'>SATCOM</t> ]",position UAV,15,0] spawn bis_fnc_3Dcredits; ["<t size='.5'>[ <t color='#4A4A31'>Heavy Equipment</t> ]",position HeavyEquip,15,0] spawn bis_fnc_3Dcredits; In a script ".sqf". When I try my mission out in the editor, I can see it, but once I host a game, it doesn't show any no one can see the text. Anyone help me out? :confused: Share this post Link to post Share on other sites
Charles Darwin 10 Posted November 23, 2011 how is it triggered? sounds like a locality issue. Remember you must run this on ALL clients in order to see the effect. Using AddEventHandler with an init event handler and possibly a respawn one as well you should be able to get it to work, just use the init and respawn event handlers to run that script when the players are initialized and when they respawn Share this post Link to post Share on other sites
semedar 0 Posted November 23, 2011 From my Init.sqf: execVM "Intro.sqf"; Share this post Link to post Share on other sites
Charles Darwin 10 Posted November 23, 2011 yeah that will run the script on the server and no one elses.. so since you are running the server you see it but no one else doe just add this any player unit's init line this addEventHandler ["init", "nul = player execVM 'intro.sqf'"]; this addEventHandler ["respawn", "nul = player execVM 'intro.sqf'"]; Share this post Link to post Share on other sites
.kju 3244 Posted November 23, 2011 init.sqf is run for all instances (players, server, JIP). Please post your full init.sqf and intro.sqf: http://pastebin.jonasscholz.de/ Did you put the module on the map? Maybe the functions are not ready when you call them. Share this post Link to post Share on other sites
Charles Darwin 10 Posted November 23, 2011 if it works in editor but not in MP, the module must be placed..perhaps a waituntil command ? Share this post Link to post Share on other sites
semedar 0 Posted November 23, 2011 Tried a different method but I haven't tried it out yet. Init.sqf http://pastebin.jonasscholz.de/1620 3DText.sqf http://pastebin.jonasscholz.de/1621 Share this post Link to post Share on other sites
.kju 3244 Posted November 23, 2011 Try this: http://pastebin.jonasscholz.de/1622 Use a diff tool to see all the differences. Share this post Link to post Share on other sites