jakerod 254 Posted November 20, 2011 I am having trouble with my camera going from one scene to the next. It stops at the end of Scene 1 but doesn't move to Scene 2. This is the first time I've done this with .sqf. Previously (mostly in OFP) I had done this all with .sqs. My second question is how to loop the camera. This is for an island intro and so looping it is preferred. I haven't learned how to do that in .sqf yet only .sqs. titlecut [" ","BLACK IN",2]; _camera = "camera" camcreate [0,0,0]; _camera cameraeffect ["internal","back"]; 0 fademusic 0; 5 fademusic .5; playmusic "Track26_Organ_Works"; showcinemaborder false; ///Scene 1 _camera camPrepareTarget [88067.95,-45297.54,10.87]; _camera camPreparePos [2585.83,6594.72,2.06]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; waitUntil {camCommitted _camera}; _camera camPrepareTarget [94285.21,-27485.55,-20835.62]; _camera camPreparePos [2589.09,6518.65,26.97]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 2; waitUntil {camCommitted _camera}; ///Scene 2 _camera camPrepareTarget '31dfa000# 475: a_office02.p3d'; _camera camPreparePos [2838.33,6428.08,11.99]; _camera camPrepareFOV 0.672; _camera camCommitPrepared 0; waitUntil {camCommitted _camera}; _camera camPrepareTarget '31dfa000# 475: a_office02.p3d'; _camera camPreparePos [2837.06,6492.74,14.06]; _camera camPrepareFOV 0.672; _camera camCommitPrepared 10; waitUntil {camCommitted _camera}; _camera camPrepareTarget [-89297.60,29895.08,-30276.92]; _camera camPreparePos [3029.61,6298.15,21.20]; _camera camPrepareFOV 0.672; _camera camCommitPrepared 0; waitUntil {camCommitted _camera}; _camera camPrepareTarget [-79731.84,-40692.21,-30305.12]; _camera camPreparePos [2993.81,6593.07,33.97]; _camera camPrepareFOV 0.672; _camera camCommitPrepared 20; waitUntil {camCommitted _camera}; _camera camPrepareTarget [-45861.21,88160.40,-26955.32]; _camera camPreparePos [6363.82,7261.85,12.47]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; waitUntil {camCommitted _camera}; _camera camPrepareTarget [76356.81,73282.02,-26955.36]; _camera camPreparePos [6248.22,7275.85,12.23]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 10; waitUntil {camCommitted _camera}; _camera camPrepareTarget [8257.92,7696.92,0.00]; _camera camPreparePos [7496.98,6461.63,23.24]; _camera camPrepareFOV 0.509; _camera camCommitPrepared 0; waitUntil {camCommitted _camera}; _camera camPrepareTarget [8257.92,7696.92,0.00]; _camera camPreparePos [8420.64,6867.63,42.01]; _camera camPrepareFOV 0.509; _camera camCommitPrepared 0; waitUntil {camCommitted _camera}; _camera camPrepareTarget [-77421.71,53203.47,-23146.11]; _camera camPreparePos [8466.82,7538.07,32.99]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; waitUntil {camCommitted _camera}; _camera camPrepareTarget [91591.85,58059.35,-23145.93]; _camera camPreparePos [8466.82,7538.07,32.99]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 10; waitUntil {camCommitted _camera}; titlecut [" ","BLACK OUT",2] _camera camPrepareTarget [91591.85,58059.35,-23145.93]; _camera camPreparePos [8466.82,7538.07,32.99]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 02; Share this post Link to post Share on other sites
neokika 62 Posted November 20, 2011 Hi, What's this? _camera camPrepareTarget '31dfa000# 475: a_office02.p3d'; _neo_ Share this post Link to post Share on other sites
jakerod 254 Posted November 20, 2011 Hi,What's this? _camera camPrepareTarget '31dfa000# 475: a_office02.p3d'; _neo_ It's targeting a building. I did it by looking at the building and hitting / on the numpad. It locks onto a target. More here: Camera.sqs (Biki) Share this post Link to post Share on other sites
neokika 62 Posted November 20, 2011 It's targeting a building. I did it by looking at the building and hitting / on the numpad. It locks onto a target. More here: Camera.sqs (Biki) Copy, but I guess that's your problem. The lack of a good reference to the object. But not just that, check the '', it should be ""; _neo_ Share this post Link to post Share on other sites
jakerod 254 Posted November 21, 2011 Copy, but I guess that's your problem. The lack of a good reference to the object.But not just that, check the '', it should be ""; _neo_ Okay. I'll take a look at that when I get home tonight. Thanks. Share this post Link to post Share on other sites
jakerod 254 Posted November 21, 2011 Thank you it worked. The target was buggy. I guess I just can't trust camera.sqs like I used to. My apologies for not checking on that too. I should've tried switching things around a bit to see if that might of been the issue. My brain is fried from all my island troubles though I guess. Thanks again. Share this post Link to post Share on other sites