jakerod 254 Posted November 19, 2011 I've been using Utes as the basis for my island as far as the config goes. I've managed to get rid of the first runway but the secondary one (aircraft carrier) is still there. I tried putting in something I found on the forum that included classsecondrunway or something like that but it didn't work and gave errors. I may have put it in the wrong place or something because it was a really short answer to a question that wasn't this precise one. Anyway here is my config. If you could let me know what code to use and where exactly to use it at that would be amazing. class CfgPatches { class JSP_full { units[] = {JSP_full}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "Version .05"; fileName = "JSP_full.pbo"; author = "Jakerod"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class JSP_full: Utes { description = "JSP_full"; worldName= "jsp\JSP_full\JSP_full.wrp"; pictureShot = "jsp\JSP_full\data\jsp_moschnyi_image.paa"; centerPosition[] = {2858,6384,200}; seagullPos[] = {2858,6384,200}; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0 longitude = 30; /// positive is east, in degrees? latitude = -45; /// positive is south, in degrees? class Clutter { #include "cfgClutter.hpp" }; class Names { #include "JSP_full.hpp" }; }; }; class CfgWorldList { class JSP_full {}; }; class CfgMissions { class Cutscenes { class JSP_fullIntro { directory = "jsp\JSP_full\data\scenes\Intro.JSP_full"; }; }; }; //SURFACES #include "cfgSurfaces.hpp" Share this post Link to post Share on other sites
.kju 3243 Posted November 19, 2011 class SecondaryAirports {}; Why do you not use forum search? Share this post Link to post Share on other sites
jakerod 254 Posted November 19, 2011 Why do you not use forum search? I did. That's how I did this: I tried putting in something I found on the forum that included classsecondrunway or something like that but it didn't work and gave errors. However, as I said in my initial post nobody is trying to do exactly what I am doing and when I tried the code and edited to be similar to the first airport I got errors and it failed to work. I pasted in the code from this thread where it says to and it didn't work still. Had it worked I wouldn't have been asking here. Randomly changing things when I have no idea how to go about fixing them while packing the island every time is time consuming, has no guarantee that it will work, and also doesn't answer the question for anyone else who wants to know. These reasons are why I asked here. Share this post Link to post Share on other sites
.kju 3243 Posted November 19, 2011 class CfgPatches { class JSP_full { units[] = {JSP_full}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "Version .05"; fileName = "JSP_full.pbo"; author = "Jakerod"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class JSP_full: Utes { description = "JSP_full"; worldName= "jsp\JSP_full\JSP_full.wrp"; pictureShot = "jsp\JSP_full\data\jsp_moschnyi_image.paa"; centerPosition[] = {2858,6384,200}; seagullPos[] = {2858,6384,200}; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0 longitude = 30; /// positive is east, in degrees? latitude = -45; /// positive is south, in degrees? class SecondaryAirports {};//NEW class Clutter { #include "cfgClutter.hpp" }; class Names { #include "JSP_full.hpp" }; }; }; class CfgWorldList { class JSP_full {}; }; class CfgMissions { class Cutscenes { class JSP_fullIntro { directory = "jsp\JSP_full\data\scenes\Intro.JSP_full"; }; }; }; //SURFACES #include "cfgSurfaces.hpp" Share this post Link to post Share on other sites
jakerod 254 Posted November 20, 2011 class CfgPatches { class JSP_full { units[] = {JSP_full}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "Version .05"; fileName = "JSP_full.pbo"; author = "Jakerod"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class JSP_full: Utes { description = "JSP_full"; worldName= "jsp\JSP_full\JSP_full.wrp"; pictureShot = "jsp\JSP_full\data\jsp_moschnyi_image.paa"; centerPosition[] = {2858,6384,200}; seagullPos[] = {2858,6384,200}; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0 longitude = 30; /// positive is east, in degrees? latitude = -45; /// positive is south, in degrees? class SecondaryAirports {};//NEW class Clutter { #include "cfgClutter.hpp" }; class Names { #include "JSP_full.hpp" }; }; }; class CfgWorldList { class JSP_full {}; }; class CfgMissions { class Cutscenes { class JSP_fullIntro { directory = "jsp\JSP_full\data\scenes\Intro.JSP_full"; }; }; }; //SURFACES #include "cfgSurfaces.hpp" Thank you! That worked. Sorry, I thought you wanted me to do a search for that term in your first post. That didn't turn up anything useful. Thank you very much. That is one of the last problems I am having with my island. Share this post Link to post Share on other sites