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acoustic

AI Prone in buildings?

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Mission (that I just got fixed) includes the player assaulting an apartment complex with a bunch of AI inside ready to return fire. The thing is though, as soon as the first shot is fired from the player, almost all of the AI inside of the building goes prone and doesn't shoot or get up. I really need to fix this.

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I grouped them up attempting to get them to be a little more responsive and pass information down but now all of them decide to leave the buildings -_-.

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Try.... {dostop _x} foreach units group;

Edited by twirly
Correction... command was back to front!

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