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ziiip

Sword of the Stars 2

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They said they will release patches for it weekly and apologizied for the state the game is in. Better then nothing I say, but still WTF Paradox???

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I got the game too (had pre-ordered on steam) to be honest I expected some problems, in a similar vein to the first SOTS but it has been a bit worse than I thought! Haven't tried since monday's patch but was getting around 20 turns before a crash.

Main issue is not knowing what half the things are meant to do, the lack of tooltips makes your job a lot harder. I mean, obviously there are a number of things that are similar to the first SOTS so you get the idea of what they do but any new parts it's a quick trip to the forums.

That said, the hours I have been putting into it have been getting increasingly more fun (as I work out what stuff does lol) so I'm really looking forward to when it's patched up and "finished" :)

The SOTS Wiki that has been set up is a pretty decent source of info too...

Edited by STALKERGB

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Today I got the chance to play to game for the first time after a smart guy on the paradox forum figured out why save/autosave was crashing my game. :D

Combat was fun, but there are some weird thing though. For example there was a system which had a small asteroid resembling defense station that I had to search for, which took like 6 minutes. It blasted off the engine of my beautiful Liir cruiser so it couldnt move at all, but the combat time ended.

Since I didnt move my fleet, I had the same battle in the next turn, but my damaged cruiser could fly again. :D

Ships are pretty beefy as well, or my guns were puny, cause it took like 4 mins for 5 of my cruisers to blast 2 hostile ones.

Also, is it possible to prevent a fleet from automatically going back to the

planet from which it was sent on a mission?

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Also, is it possible to prevent a fleet from automatically going back to the

planet from which it was sent on a mission?

I don't think it is, I've just been making sure I relocate fleets as close as I can to where I want them to go to minimize travel time. Does seem a bit annoying having to have them come all the way back (and seemingly no way to change orders half way through a mission).

Managed to play quite a lot yesterday as the Tarkas, like you say ziiip, combat is pretty fun, there is still LOADS that Kerberos plan on adding/fixing though.

Have you been able to repair your ships at all? After a battle with the Suul'ka mine are pretty damaged but I can't seem to get them to repair at one of my planets...

EDIT: Been spending waaaaaay too long in the ship designer :) I love it!

Oh and there is meant to be a patch today, with a bigger one coming on friday...

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I havent played a lot, but maybe you need to add a repair ship to your fleet?

Edit: there is a repair dialog right next to the fleet manager. ;)

Also, I hope they will allow you in a patch to move your fleets wherever you want with no reason.

Here's a thread with some valid ideas.

http://forum.paradoxplaza.com/forum/showthread.php?568361-Least-favorite-design-decisions

Also, it would be cool if I could give a fleet a mission while its moving in between planets so I dont have to waste any turn.

Ships could have some more mass as well :D

Edit: With patch 17507, my ships (and possible the opponents' ships no longer spawn in real time combat). Does this happen to you?

http://img683.imageshack.us/img683/9616/notreallycombatlol2.png

http://img443.imageshack.us/img443/2553/notreallycombatlolg.png

Edited by ziiip

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Edit: With patch 17507, my ships (and possible the opponents' ships no longer spawn in real time combat). Does this happen to you?

http://img683.imageshack.us/img683/9616/notreallycombatlol2.png

http://img443.imageshack.us/img443/2553/notreallycombatlolg.png

Ah yeah I was reading that you need to select/click on your fleet before a battle otherwise they don't appear during combat.

Hopefully the patch today will be a big step in the right direction. Since Wednesday, the stations and upgrading them has been more broken for me lol

Edit: there is a repair dialog right next to the fleet manager.

Ah haven't noticed that, will take a look, cheers :)

Also, it doesn't seem to be coded in yet but apparently you will be able to select multiple destinations for missions like patrol (and hopefully survey) which would speed the process up a bit.

EDIT: Apparently the update has just gone live (although nothing happening after I restarted steam yet). Lets see what it's fixed!

Edited by STALKERGB

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Atm I feel like I shouldnt bother playing until they update the AI and the fleet movemement/order possibilities on the star map. :icon_neutral:

I am sure the game will reach its intended state in 1 or 2 month though. :)

Still, if you are interested in a multiplayer match then let me know.

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Still, if you are interested in a multiplayer match then let me know.

Yeah would be up for that once they have got everything working nicely :)

I think you are right that it's gonna take a month or two before it's the awesome game the first is :)

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I got five copies of the first one sponsored to me. Is the first one any good? Worth the bandwidth?

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It's good if you dont mind the graphics.

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Anti-aliashing has been introduced in the latest patch, the game looks even better now. :D

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Now that the game has finally reached 1.0, does anyone feel like trying multiplayer?

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