messiahua 0 Posted October 27, 2011 Currently when you sprint you're tiring and your speed is lowering gradually by time. I want to change minimal value for sprint speed (AmovPercMevaSrasWrflDf class) and I can't find it. Config parameter "duty" is responsible for speed of tiring. Also I've tried changing "relSpeedMin", but that has no effect on what I want. Can anyone please help. Is it possible to change it? Classes from original game config for reference: class SprintBaseDf : StandBase { actions = "RifleStandEvasiveActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\low\Rfl\AmovPercMsprSlowWrflDf.rtm"; speed = 1.71429; soundOverride = "sprint"; duty = 0.5; showWeaponAim = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; leaningFactorBeg = 0; leaningFactorEnd = 0; limitGunMovement = 0; relSpeedMin = 0.697171; relSpeedMax = 1.1; enableAutoActions = 0; visibleSize = 1.00012; soundEnabled = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; headBobStrength = 0.154229; headBobMode = 2; rightHandIKCurve[] = {1}; leftHandIKCurve[] = {1}; ConnectTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02}; }; class AmovPercMevaSrasWrflDf : SprintBaseDf { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.797005; soundOverride = "sprint"; soundEnabled = 1; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; duty = 0.5; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; Share this post Link to post Share on other sites
PuFu 4600 Posted October 27, 2011 (edited) when i was with ACE, i wanted to change the same thing. I wasn't able to, and my conclusion at that point was that it isn't possible. Might be wrong though Edited October 27, 2011 by PuFu Share this post Link to post Share on other sites
messiahua 0 Posted October 27, 2011 That's a shame really :( I guess it's somehow hardcoded into the game engine? Really strange and I don't understand why. Share this post Link to post Share on other sites
.kju 3245 Posted October 27, 2011 Not everything is accessible and BI made more and more from OFP to OA. So most likely a3 will open up the game some steps more. Share this post Link to post Share on other sites