jakerod 254 Posted October 20, 2011 I have a heightmap that I put into Visitor. At the upper left corner there is land that should theoretically provide infinite land beyond it when in game (aka it touches the end of the map).Apparently that isn't as important as I thought. I can get it to connect to buldozer. However, if I go close to an edge buldozer crashes. This is problematic. I suspect that it may also be if I even look at an edge (within a certain range of it). Buldozer under the System Preferences "p:\arma2oa.exe" -window -buldozer -addons=p:\V3addons.txt -exthreads=0 Does anyone have any ideas on the cause? Let me know if there is more information that might help. Share this post Link to post Share on other sites
beton 2 Posted October 21, 2011 Hi Jakerod, do you have any errorreports popping up? You should have a look at all your rpt files. I would guess that there may be one or more groundtextures not configured correctly. Perhaps your layers.cfg may have some errors. Hope that helped... Share this post Link to post Share on other sites
jakerod 254 Posted October 21, 2011 Hi Jakerod,do you have any errorreports popping up? You should have a look at all your rpt files. I would guess that there may be one or more groundtextures not configured correctly. Perhaps your layers.cfg may have some errors. Hope that helped... Nothing pops up when it crashes it just crashes and does the whole sending microsoft an error report thing but no error message on screen. Where do I go to check the RPT again it's been a while since I've had to do that and on a different computer and OS. Additionally, the island isn't textured yet. The ground is just white. I wanted to make sure the height map was how I wanted it before I went doing the sat and mask images only to decide that the height map wasn't what I wanted. Could that be the problem, the lack of textures? Share this post Link to post Share on other sites
Pfhaota 11 Posted October 21, 2011 I guess you can test with a plain one coloured texture :) Share this post Link to post Share on other sites
bushlurker 45 Posted October 21, 2011 Additionally, the island isn't textured yet. The ground is just white. That's almost certainly the problem Jakerod... you need a basic nominal single "surface", plus at least a token plain coloured couple of files as a nominal "Sat & Mask lco's"... plus "layers.cfg & cfgSurfaces.hpp" at a minimum... You could just lift the relevant files from Sgt Ace's tutorial and repath... I use them a lot as a basic single surface "template" that I can just drop heightmaps into to quickly see them in Visitor... B Share this post Link to post Share on other sites
jakerod 254 Posted October 21, 2011 Thanks guys that was it. Share this post Link to post Share on other sites