texkaz 33 Posted October 17, 2011 Sorry if this has been asked before, I seem to remember it has but the search provided no results. anyways, the topic is self explanitory. How do I make fields around Nasdara burn with the brightness of 1000 suns...or just lit on fire like Sadaam did in the Gulf War. Share this post Link to post Share on other sites
loyalguard 15 Posted October 17, 2011 There is a great script included in the game that will do so and a lot of threads. Search for BIS_Effects_Burn and/or burn.sqf Share this post Link to post Share on other sites
sxp2high 23 Posted October 17, 2011 From: CE5A_Sandstorm.Takistan ;) oilfire.sqf _pos = _this; _OilS = "#particlesource" createVehicleLocal _pos; _OilS setParticleRandom [2, [2, 2, 0], [1, 1, 0], 50, 0.3, [0, 0, 0, 0.1], 0, 0]; _OilS setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48 , 1], "", "Billboard", 1, 30, [0, 0, 6], [0, 0, 10], 0, 10.2, 7.9, 0.2, [4,12,20,35,50], [[0, 0, 0, 1],[0.1, 0.1, 0.1, 1],[0.2, 0.2, 0.2, 0.6],[0.2, 0.2, 0.2, 0.25],[0.25, 0.25, 0.25, 0.25],[0.35, 0.35, 0.35, 0]], [0.8,0.3,0.25], 0.1, 0.15, "", "", _pos, 360]; _OilS setDropInterval 0.04; _OilF = "#particlesource" createVehicleLocal _pos; _OilF setParticleRandom [0.5, [0.5, 0.5, 2], [1.5, 1.5, 1], 100, 0.1, [0, 0, 0, 0], 0, 0]; _OilF setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 2, 64 , 0], "", "Billboard", 1, 0.7, [0, 0, 2], [0, 0, 15], 0, 10.5, 7.9, 0.2, [1,5], [[1, 1, 1, 0],[1, 1, 1, -4],[1, 1, 1, 0]], [1], 0.1, 0.4, "", "", _pos, 360]; _OilF setDropInterval 0.01; _OilF2 = "#particlesource" createVehicleLocal _pos; _OilF2 setParticleRandom [0.5, [0.5, 0.5, 2], [1.5, 1.5, 1], 100, 0.1, [0, 0, 0, 0], 0, 0]; _OilF2 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 2, 64 , 0], "", "Billboard", 1, 1, [0, 0, 2], [0, 0, 15], 0, 10.5, 7.9, 0.2, [1,5], [[1, 1, 1, 0],[1, 1, 1, 1],[1, 1, 1, 0]], [1], 0.1, 0.4, "", "", _pos, 360]; _OilF2 setDropInterval 0.01; _OilO = "#particlesource" createVehicleLocal _pos; _OilO setParticleRandom [0.5, [0, 0, 0], [0.5, 0.5, 3], 200, 0.3, [0, 0, 0, 1], 0, 0]; _OilO setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 9 , 0], "", "Billboard", 1, 1, [0, 0, 0], [0, 0, 10], 0, 20, 7.9, 0, [1,2,3], [[0, 0, 0, 1],[0, 0, 0, 0]], [1000], 0.1, 0, "", "", _pos, 360]; _OilO setDropInterval 0.005; _fireLight = "#lightpoint" createVehicle _pos; _fireLight setPos position _OilS; _fireLight setLightBrightness 0.35; _fireLight setLightAmbient [1.0, 0.57, 0.15]; _fireLight setLightColor [1.0, 0.57, 0.15]; Share this post Link to post Share on other sites
texkaz 33 Posted October 17, 2011 yeah my search was bad I searched for oil well fire then oil well than oil derrick. If I had just search plain old "OIL" I woulda found the thread. Does it at all effect the atmosphere? Like how high will the smoke go up? Share this post Link to post Share on other sites
twirly 11 Posted October 17, 2011 Why don't you try it! Share this post Link to post Share on other sites
sxp2high 23 Posted October 17, 2011 Well its not huge, but it's OK. And there's oil spitting out on the ground which looks pretty cool... Just play around with particle params, if that's not good enough ;) Share this post Link to post Share on other sites
texkaz 33 Posted October 18, 2011 Hmmm now all I need is a red sky and lightning with the symphony "Mars Bringer of War" in the background and i'll have a masterpiece. Share this post Link to post Share on other sites