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texkaz

Oil Wells on Fire

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Sorry if this has been asked before, I seem to remember it has but the search provided no results. anyways, the topic is self explanitory. How do I make fields around Nasdara burn with the brightness of 1000 suns...or just lit on fire like Sadaam did in the Gulf War.

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There is a great script included in the game that will do so and a lot of threads. Search for BIS_Effects_Burn and/or burn.sqf

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From: CE5A_Sandstorm.Takistan ;)

oilfire.sqf

_pos = _this;
_OilS = "#particlesource" createVehicleLocal _pos;
_OilS setParticleRandom [2, [2, 2, 0], [1, 1, 0], 50, 0.3, [0, 0, 0, 0.1], 0, 0];
_OilS setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48 , 1], "", "Billboard", 1, 30, [0, 0, 6],
			[0, 0, 10], 0, 10.2, 7.9, 0.2, [4,12,20,35,50], 
			[[0, 0, 0, 1],[0.1, 0.1, 0.1, 1],[0.2, 0.2, 0.2, 0.6],[0.2, 0.2, 0.2, 0.25],[0.25, 0.25, 0.25, 0.25],[0.35, 0.35, 0.35, 0]], 
			[0.8,0.3,0.25], 0.1, 0.15, "", "", _pos, 360];
_OilS setDropInterval 0.04;


_OilF = "#particlesource" createVehicleLocal _pos;
_OilF setParticleRandom [0.5, [0.5, 0.5, 2], [1.5, 1.5, 1], 100, 0.1, [0, 0, 0, 0], 0, 0];
_OilF setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 2, 64 , 0], "", "Billboard", 1, 0.7, [0, 0, 2],
			[0, 0, 15], 0, 10.5, 7.9, 0.2, [1,5], 
			[[1, 1, 1, 0],[1, 1, 1, -4],[1, 1, 1, 0]], 
			[1], 0.1, 0.4, "", "", _pos, 360];
_OilF setDropInterval 0.01;

_OilF2 = "#particlesource" createVehicleLocal _pos;
_OilF2 setParticleRandom [0.5, [0.5, 0.5, 2], [1.5, 1.5, 1], 100, 0.1, [0, 0, 0, 0], 0, 0];
_OilF2 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 2, 64 , 0], "", "Billboard", 1, 1, [0, 0, 2],
			[0, 0, 15], 0, 10.5, 7.9, 0.2, [1,5], 
			[[1, 1, 1, 0],[1, 1, 1, 1],[1, 1, 1, 0]], 
			[1], 0.1, 0.4, "", "", _pos, 360];
_OilF2 setDropInterval 0.01;



_OilO = "#particlesource" createVehicleLocal _pos;
_OilO setParticleRandom [0.5, [0, 0, 0], [0.5, 0.5, 3], 200, 0.3, [0, 0, 0, 1], 0, 0];
_OilO setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 9 , 0], "", "Billboard", 1, 1, [0, 0, 0],
			[0, 0, 10], 0, 20, 7.9, 0, [1,2,3], 
			[[0, 0, 0, 1],[0, 0, 0, 0]], 
			[1000], 0.1, 0, "", "", _pos, 360];
_OilO setDropInterval 0.005;

_fireLight = "#lightpoint" createVehicle _pos;
_fireLight setPos position _OilS;
_fireLight setLightBrightness 0.35;
_fireLight setLightAmbient [1.0, 0.57, 0.15];
_fireLight setLightColor [1.0, 0.57, 0.15];

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yeah my search was bad I searched for oil well fire then oil well than oil derrick. If I had just search plain old "OIL" I woulda found the thread. Does it at all effect the atmosphere? Like how high will the smoke go up?

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Well its not huge, but it's OK. And there's oil spitting out on the ground which looks pretty cool...

Just play around with particle params, if that's not good enough ;)

oilfire-1.jpg

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Hmmm now all I need is a red sky and lightning with the symphony "Mars Bringer of War" in the background and i'll have a masterpiece.

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