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ARMA 2 - Realistic Paradrop

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sorry to drag this up people , I'm having an issue with getting the; player setVariable ["BIS_STEERABLEPARACHUTE",1,true]; to work in ACE, it works fine in OA any ideas?

I have tried placing it in the editor init line and misson.sqf and it just won't work with Ace!

Any help greatly received.

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Hello!

First off, Great work, However i am having one problem.

In the sample mission, the units marked "Playable" Do not spawn. All other units spawn however. AI and Player spawns, but no playable.

Thanks!

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Hey again, I came back to making my mission using this script and I still can't get the BIS_Steerableparacute's to work, am I doing something wrong?.

This is what i'm putting in my init.sqf

while {true} do {

waitUntil {alive player};

[air1,Dan,1] execVM "Daponboard\Scripts\Onboard\Loadgroup.sqf";

[air1,2000] execVM "Daponboard\Scripts\Onboard\AIPilot.sqf";

player setVariable ["BIS_STEERABLEPARACHUTE",1,true];

waitUntil {!alive player};

};

can anyone help or suggest something else could try?. everything else works perfect!!!

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