dangermouse 1 Posted January 30, 2013 sorry to drag this up people , I'm having an issue with getting the; player setVariable ["BIS_STEERABLEPARACHUTE",1,true]; to work in ACE, it works fine in OA any ideas? I have tried placing it in the editor init line and misson.sqf and it just won't work with Ace! Any help greatly received. Share this post Link to post Share on other sites
SeekNStrike 1 Posted February 4, 2013 Hello! First off, Great work, However i am having one problem. In the sample mission, the units marked "Playable" Do not spawn. All other units spawn however. AI and Player spawns, but no playable. Thanks! Share this post Link to post Share on other sites
dangermouse 1 Posted May 18, 2013 Hey again, I came back to making my mission using this script and I still can't get the BIS_Steerableparacute's to work, am I doing something wrong?. This is what i'm putting in my init.sqf while {true} do { waitUntil {alive player}; [air1,Dan,1] execVM "Daponboard\Scripts\Onboard\Loadgroup.sqf"; [air1,2000] execVM "Daponboard\Scripts\Onboard\AIPilot.sqf"; player setVariable ["BIS_STEERABLEPARACHUTE",1,true]; waitUntil {!alive player}; }; can anyone help or suggest something else could try?. everything else works perfect!!! Share this post Link to post Share on other sites