helling3r 10 Posted October 12, 2011 (edited) Frontline in Chernarus Take part in assaulting Chernarus (yet again!): As a infantry squad leader, help your Platoon secure a village, then check the road north of it for road blockages. Investigate a possible enemy AT-position and finally seize and hold a small village in key position. Download: http://silencers.de/~army/b-18-coop_frontline.chernarus.pbo Dependencys: Only ACE2 is needed. Version history: [0.1] 12 Okt 2011: Its still Alpha. While it works in SP, in MP many of the triggers are not firing and many of the scripts do not work :( See below (plase help :() ---------- Post added at 15:53 ---------- Previous post was at 15:41 ---------- Like said in the version history, im currently fighting heavily with multiplayer bugs. The following problems i have encountered and cannot solve them myself: The first task is to secure the backside of the assaulting team. When Task1 finishes, a trigger should "free" the other AI lead teams. When the mission starts they are set to "allowAttack=false", so they stay behind the sandbags. I dont know why the freeing trigger does not fire (i suppose some locality issue i do not find). I implemented ressource-saving triggers that are set to repeatable, condition on "Not task1 completed". The purpose is that they should disable simulation until a specific task is completed. There is a mortar script, that should be executed when Pogorevka is secured. It should fire HE, ILLUM and Smoke to Pogorevka. In SP an when calling it manually (addaction) it works nicely, but why doesn't it do anything in multiplayer? Edited October 12, 2011 by helling3r Share this post Link to post Share on other sites