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Wanna make an Island but need some advice

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I am trying to start an island project that I hope will be different from most OFP islands.

I have two questions about island creation:

1) I believe that an island should be on an "object budget." If there are too many objects then the player will experience lag. However if there are only a small amount of items/objects then the island will lack imersion/realism. How can you create a realistic island with out creating lag? I rember reading on the forums that limiting the amount of enterable buildings will decrease lag. Are there any more hints/tips to reduce lag?

2) My Island is going to take on a Syrian/Turkish feel. Are there any addons that have good middle eastern buildings but do not require a lot of additional content? I really like the DMA Libya buildings but they require alot of additional addons :(

Something like this is what Im going for:

img_74_02.jpg

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Nice green area, reminds me of a terrain I'm making right now - in South America ;) What country is this sat from?

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I have made maps for A2OA only... but we have used more than a million and a half objects with no lag... as per say, you may use one, two or three objects repeatedly and it will work better than 25 unique objects...

In Clafghan we have a forest base with 9 different objects and still no problem, but we have been very cautious and we haven't use any A2 building cause they are troublesome...

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Do most island building addons require permission?

No, most of them are intended to be used by other island creators. You may just credit the authors, even if they are part of another mod i'd say.

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No, most of them are intended to be used by other island creators. You may just credit the authors, even if they are part of another mod i'd say.

Okay, thats what I thought.

Thanks

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One thing, though: both IM:UC and BoF objects pack are very troublesome. Their buildings miss lower res-lods and (IM:UC) memory lods, which makes them lag heavy and miss ladder climbing/door opening. Still, IM:UC objects look so nice and detailed... Your decision, hope this project will be successful! :)

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One thing, though: both IM:UC and BoF objects pack are very troublesome. Their buildings miss lower res-lods and (IM:UC) memory lods, which makes them lag heavy and miss ladder climbing/door opening. Still, IM:UC objects look so nice and detailed... Your decision, hope this project will be successful! :)

Me too :) I dont think Im going to go with those buildings because of the reasons you listed. Im currently looking at BAS's tonal objects, etc.

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