Jump to content
Sign in to follow this  
Bulldog Six

MP PVP/AAS Mission: A Question of Perspective

Recommended Posts

Introducing... "A Question Of Perspective"

==================================================

a AAS/PVP 68 player mission by app0815 AKA Bulldog Six

==================================================

NEW! Beta Version 0.729 released!

Download from Armaholic FTP #1:

AAS/PVP 68 A Question Of Perspective v0.729

Armaholic FTP #2:

AAS/PVP 68 A Question Of Perspective v0.729

Gamefront Mirror:

AAS/PVP 68 A Question Of Perspective v0.729

FEATURES:

- 68 Players (PvP AAS)

- 3 Factions: BLUFOR, OPFOR and CIVILIANS (Jokers)

- 3 different interactive intros (Locals, US Army and German KSK)

- Revive/medic system

- Out of the ordinary mission deployment

- Commander roles for main factions (SATCOM-System)

- UAV control (Laptop/Terminal Humvee)

- Loadable/unloadable and paradropable cargo (vehicles and ammo crates)

- Ramdomly spawning Takistan Army Ambient Combat AI enemies (Takistani home advantage)

- AI Ambient Civilians (giving the CIVILIAN faction the ability to blend in if not behaving suspicious)

- AI base defences

- Anti collision lights for aircraft

- Combat lights for transport helicopters

- Eastereggs (!), minigames and content that you would usually just find in singleplayer games (such as eavesdropping on funny conversations, radio broadcasts, music, etc.)

- Living bases with much attention to detail

- No addons required (all built-in scriptwise) - OA standalone suffices!

- SF Squad members can teleport to SF Squad Leader (1 squad per Team)

and much more..

are YOU up for the challenge? I'd like you to reconsider..

arma2oa2011092502271600.jpg arma2oa2011092502182964.jpg arma2oa2011092513370851.jpg arma2oa2011092513390601.jpg

arma2oa2011092513410946.jpg arma2oa2011092603122059.jpg arma2oa2011092508050971.jpg 10.jpg

arma2oa2011092506503942.jpg arma2oa2011092506350162.jpg

CONTENTS

1. Installation

2. Developer Contact

3. Changelog

4. Credits

1. INSTALLATION

Unlike many other missions/mods this mission does not require ANYTHING ELSE besides the standalone 'Operation Arrowhead' - and yet it's packed with a lot of extras.

Copy the "aqop_pvp_aas.takistan.pbo" into your Operation Arrowhead\MPMissions directory.

You can delete the README if you wish to.

You will find the mission among the Takistan missions - look for AAS/PVP 68 A Question of Perspective. Enjoy!

2. DEV CONTACT

If you think you can help in the further development of this mission send me a PM.

I could certainly need a scripter to help me implement what I have in mind. I'm basicly aiming for a ArmA2:PR AAS kind of mission type.

3. CHANGELOG

0.729

- added Anti-Collision Lights for Aircraft scripts by Combate Tático Brasil (scripts-ONLY Version, no add-on's required)

supported Vehicles are the UH1H Blackhawk, the AH64 Apache, the CH47 Chinook, the AI controlled C130 (emergency landing at mission start) and the AI controlled AH64 Apache base defence helicopter

- fixed clipping error with a "jumping" AI soldier on a tank in BLUFOR's vehicle repair area

- renamed mission to "AAS/PVP 68 A Question Of Perspective" for the mission selection page

0.727

- Maximum number of players increased to 68 (2 x 31 players BLU- & OPFOR + 6 players CIVILIAN jokers)

- SF Squad Members can now teleport (rally up) to the SF Squad Leader (if he's alive)

- BAF units added

- Unlocked AH-64D (Apache) and Mi-24D (Hind).

- Weather changes and base modifications

0.722

- Viewdistance increased

- Time of day changed slightly

- Reduced fog

- Removed a couple animated units in the BLUFOR base (animations are eff'd-up)

- Added lighting effects

0.721

- Fixed reserved nil issue of SATView Trigger (changed nil to nul) - thx to .kju

- Removed IR strobes from ammo crates

- Added uplink initialization timer for the OPFOR SATView system

0.72

- Initial Release (16.09.2011)

4. CREDITS

Many thanks to the following contributors who made this mission possible (scripts, advice, playtesting, etc.)!

A-SUICIDAL

BonInf

BTK

CarlGustaffa

DeadSmile187

DeadWalking

Demonized

johnnboy

.kju

kylania

Loyalguard

Lzryde

Mandoble

PixelArtStudio

Planck

[sBS]mac

Stone187

sxp2high

Tophe of Östgöta Ops

Xeno

..and all those who I forgot to mention!

Special thanks to the dedicated scripters of this community who helped me out when I needed their expertise.

Known Bugs:

Paradropped ammocrates are not usable, they have to be unloaded on the ground (helos must land).

A little hint for some audio eastereggs: hang around the radio in the BLUFOR UAV Hangar and also stand by the BLUFOR airport tower to eavesdrop on another easteregg. Wait till the base defence helicopter is further away before you go there to be able to hear it properly. Have fun!

Download from Armaholic FTP #1:

AAS/PVP 68 A Question Of Perspective v0.729

Armaholic FTP #2:

AAS/PVP 68 A Question Of Perspective v0.729

Gamefront Mirror:

AAS/PVP 68 A Question Of Perspective v0.729

Edited by Bulldog Six
Update from v0.72 to v0.721 (dl links updated)

Share this post


Link to post
Share on other sites

Nice effort there mate. The loading screen is also very well done.

To me the scale of the mission is too large though. Less zones or at least less

far apart would focus the game more.

(removed now fixed issue to unclutter the post)

Edited by .kju [PvPscene]

Share this post


Link to post
Share on other sites
Nice effort there mate. The loading screen is also very well done.

To me the scale of the mission is too large though. Less zones or at least less

far apart would focus the game more.

You have a major issue by overwritting nil though (nil = ...);

Regarding the locations being further apart: that's realism mate! :) The flagzones are well selected and are key to gain control over Takistan. Plus it gives the civilian faction time and enough places for ambushes. I'm probably going to add more player slots to have more units at the locations while others are underway.

I fixed the nil issue and updated the files available on the first post! Thank you very much for pointing this out and helping fixing this! :)

Edited by Bulldog Six

Share this post


Link to post
Share on other sites

Mission updated to Beta Version 0.722 (first post).

See changelog for more details.

Edited by Bulldog Six
update

Share this post


Link to post
Share on other sites

Version 0.727 has been released. Have fun!

Edited by Bulldog Six

Share this post


Link to post
Share on other sites

Version 0.729 has been released! go get it boys & girls! :)

Changes in 0.729:

- added Anti-Collision Lights for Aircraft scripts by Combate Tático Brasil (scripts-ONLY Version, no add-on's AT ALL required)

supported Vehicles are the UH1H Blackhawk, the AH64 Apache, the CH47 Chinook, the AI controlled C130 (emergency landing at mission start) and the AI controlled AH64 Apache base defence helicopter

- fixed clipping error with a "jumping" AI soldier on a tank in BLUFOR's vehicle repair area

- renamed mission to "AAS/PVP 68 A Question Of Perspective" for the mission selection page

AQoP_v0729.jpg

(actually looks much better in motion than on a screenshot)

Get it because it's hothothot!

Share this post


Link to post
Share on other sites

Sounds good bro, I'm really hanging out for some PVP action Arma styles, I haven't tried this yet, waiting for new patch and see how she looks.. Also Im not sure what distances you have but I like the idea of longer distances for Arma, I don't think trying to replicate cod or bf distances in Arma would work or give the best result, or the result im looking for i should say... but dunno, never tried any PVP arma.

Share this post


Link to post
Share on other sites
Sounds good bro, I'm really hanging out for some PVP action Arma styles, I haven't tried this yet, waiting for new patch and see how she looks.. Also Im not sure what distances you have but I like the idea of longer distances for Arma, I don't think trying to replicate cod or bf distances in Arma would work or give the best result, or the result im looking for i should say... but dunno, never tried any PVP arma.

There is some fog in my mission to reduce lagg and increase framerates, but the view distance should be far enough to suit everybody (you can see it in the screenshot 2 posts above). Giving the weather conditions and time of day it is kept both realistic and challenging.

Edited by Bulldog Six

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×