Bulldog Six 10 Posted September 16, 2011 (edited) Introducing... "A Question Of Perspective" ================================================== a AAS/PVP 68 player mission by app0815 AKA Bulldog Six ================================================== NEW! Beta Version 0.729 released! Download from Armaholic FTP #1: AAS/PVP 68 A Question Of Perspective v0.729 Armaholic FTP #2: AAS/PVP 68 A Question Of Perspective v0.729 Gamefront Mirror: AAS/PVP 68 A Question Of Perspective v0.729 FEATURES: - 68 Players (PvP AAS) - 3 Factions: BLUFOR, OPFOR and CIVILIANS (Jokers) - 3 different interactive intros (Locals, US Army and German KSK) - Revive/medic system - Out of the ordinary mission deployment - Commander roles for main factions (SATCOM-System) - UAV control (Laptop/Terminal Humvee) - Loadable/unloadable and paradropable cargo (vehicles and ammo crates) - Ramdomly spawning Takistan Army Ambient Combat AI enemies (Takistani home advantage) - AI Ambient Civilians (giving the CIVILIAN faction the ability to blend in if not behaving suspicious) - AI base defences - Anti collision lights for aircraft - Combat lights for transport helicopters - Eastereggs (!), minigames and content that you would usually just find in singleplayer games (such as eavesdropping on funny conversations, radio broadcasts, music, etc.) - Living bases with much attention to detail - No addons required (all built-in scriptwise) - OA standalone suffices! - SF Squad members can teleport to SF Squad Leader (1 squad per Team) and much more.. are YOU up for the challenge? I'd like you to reconsider.. CONTENTS 1. Installation 2. Developer Contact 3. Changelog 4. Credits 1. INSTALLATION Unlike many other missions/mods this mission does not require ANYTHING ELSE besides the standalone 'Operation Arrowhead' - and yet it's packed with a lot of extras. Copy the "aqop_pvp_aas.takistan.pbo" into your Operation Arrowhead\MPMissions directory. You can delete the README if you wish to. You will find the mission among the Takistan missions - look for AAS/PVP 68 A Question of Perspective. Enjoy! 2. DEV CONTACT If you think you can help in the further development of this mission send me a PM. I could certainly need a scripter to help me implement what I have in mind. I'm basicly aiming for a ArmA2:PR AAS kind of mission type. 3. CHANGELOG 0.729 - added Anti-Collision Lights for Aircraft scripts by Combate Tático Brasil (scripts-ONLY Version, no add-on's required) supported Vehicles are the UH1H Blackhawk, the AH64 Apache, the CH47 Chinook, the AI controlled C130 (emergency landing at mission start) and the AI controlled AH64 Apache base defence helicopter - fixed clipping error with a "jumping" AI soldier on a tank in BLUFOR's vehicle repair area - renamed mission to "AAS/PVP 68 A Question Of Perspective" for the mission selection page 0.727 - Maximum number of players increased to 68 (2 x 31 players BLU- & OPFOR + 6 players CIVILIAN jokers) - SF Squad Members can now teleport (rally up) to the SF Squad Leader (if he's alive) - BAF units added - Unlocked AH-64D (Apache) and Mi-24D (Hind). - Weather changes and base modifications 0.722 - Viewdistance increased - Time of day changed slightly - Reduced fog - Removed a couple animated units in the BLUFOR base (animations are eff'd-up) - Added lighting effects 0.721 - Fixed reserved nil issue of SATView Trigger (changed nil to nul) - thx to .kju - Removed IR strobes from ammo crates - Added uplink initialization timer for the OPFOR SATView system 0.72 - Initial Release (16.09.2011) 4. CREDITS Many thanks to the following contributors who made this mission possible (scripts, advice, playtesting, etc.)! A-SUICIDAL BonInf BTK CarlGustaffa DeadSmile187 DeadWalking Demonized johnnboy .kju kylania Loyalguard Lzryde Mandoble PixelArtStudio Planck [sBS]mac Stone187 sxp2high Tophe of Östgöta Ops Xeno ..and all those who I forgot to mention! Special thanks to the dedicated scripters of this community who helped me out when I needed their expertise. Known Bugs: Paradropped ammocrates are not usable, they have to be unloaded on the ground (helos must land). A little hint for some audio eastereggs: hang around the radio in the BLUFOR UAV Hangar and also stand by the BLUFOR airport tower to eavesdrop on another easteregg. Wait till the base defence helicopter is further away before you go there to be able to hear it properly. Have fun! Download from Armaholic FTP #1: AAS/PVP 68 A Question Of Perspective v0.729 Armaholic FTP #2: AAS/PVP 68 A Question Of Perspective v0.729 Gamefront Mirror: AAS/PVP 68 A Question Of Perspective v0.729 Edited November 21, 2011 by Bulldog Six Update from v0.72 to v0.721 (dl links updated) Share this post Link to post Share on other sites
.kju 3245 Posted September 17, 2011 (edited) Nice effort there mate. The loading screen is also very well done. To me the scale of the mission is too large though. Less zones or at least less far apart would focus the game more. (removed now fixed issue to unclutter the post) Edited September 18, 2011 by .kju [PvPscene] Share this post Link to post Share on other sites
Bulldog Six 10 Posted September 17, 2011 (edited) Nice effort there mate. The loading screen is also very well done.To me the scale of the mission is too large though. Less zones or at least less far apart would focus the game more. You have a major issue by overwritting nil though (nil = ...); Regarding the locations being further apart: that's realism mate! :) The flagzones are well selected and are key to gain control over Takistan. Plus it gives the civilian faction time and enough places for ambushes. I'm probably going to add more player slots to have more units at the locations while others are underway. I fixed the nil issue and updated the files available on the first post! Thank you very much for pointing this out and helping fixing this! :) Edited September 26, 2011 by Bulldog Six Share this post Link to post Share on other sites
Bulldog Six 10 Posted September 25, 2011 (edited) Mission updated to Beta Version 0.722 (first post). See changelog for more details. Edited September 26, 2011 by Bulldog Six update Share this post Link to post Share on other sites
Bulldog Six 10 Posted November 5, 2011 (edited) Version 0.727 has been released. Have fun! Edited November 5, 2011 by Bulldog Six Share this post Link to post Share on other sites
Bulldog Six 10 Posted November 17, 2011 Version 0.729 has been released! go get it boys & girls! :) Changes in 0.729: - added Anti-Collision Lights for Aircraft scripts by Combate Tático Brasil (scripts-ONLY Version, no add-on's AT ALL required) supported Vehicles are the UH1H Blackhawk, the AH64 Apache, the CH47 Chinook, the AI controlled C130 (emergency landing at mission start) and the AI controlled AH64 Apache base defence helicopter - fixed clipping error with a "jumping" AI soldier on a tank in BLUFOR's vehicle repair area - renamed mission to "AAS/PVP 68 A Question Of Perspective" for the mission selection page (actually looks much better in motion than on a screenshot) Get it because it's hothothot! Share this post Link to post Share on other sites
katipo66 94 Posted November 17, 2011 Sounds good bro, I'm really hanging out for some PVP action Arma styles, I haven't tried this yet, waiting for new patch and see how she looks.. Also Im not sure what distances you have but I like the idea of longer distances for Arma, I don't think trying to replicate cod or bf distances in Arma would work or give the best result, or the result im looking for i should say... but dunno, never tried any PVP arma. Share this post Link to post Share on other sites
Bulldog Six 10 Posted November 22, 2011 (edited) Sounds good bro, I'm really hanging out for some PVP action Arma styles, I haven't tried this yet, waiting for new patch and see how she looks.. Also Im not sure what distances you have but I like the idea of longer distances for Arma, I don't think trying to replicate cod or bf distances in Arma would work or give the best result, or the result im looking for i should say... but dunno, never tried any PVP arma. There is some fog in my mission to reduce lagg and increase framerates, but the view distance should be far enough to suit everybody (you can see it in the screenshot 2 posts above). Giving the weather conditions and time of day it is kept both realistic and challenging. Edited November 22, 2011 by Bulldog Six Share this post Link to post Share on other sites