Jump to content
Sign in to follow this  
thetrooper

Lock the player until conversation is over.

Recommended Posts

I got a mission where it starts with a conversation between the player and an AI, any ideas how to lock the player from moving until the conversation has finished? Also anyway I could start the player with his weapon lowered (low port)?

Share this post


Link to post
Share on other sites

player enableSimulation false

player switchMove "amovpercmstpslowwrfldnon"

Share this post


Link to post
Share on other sites

Put it in a trigger or use a minimal sleep. switchMove doesn't work at the very start of the mission.

Share this post


Link to post
Share on other sites

I believe you can also just set the player's behavior to "SAFE". This defaults to a weapon-lowered stance.

Share this post


Link to post
Share on other sites

Try this... "intro_deltaStani" Maybe you'll like that! ;)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×