Petike 10 Posted September 5, 2011 (edited) Hi all. I've found a few threads discussing topics similar to this, but I just wasn't sure, so I decided to ask directly. A mission I'm working on has a classic heli transport and unloading sequence at the start. I don't have any problems with that, I've figured out how to board, transport and deploy the units and send the chopper safely back to base already months ago. The trouble is : I want to use a helicopter manned by other than the default NATO pilots from the vanilla game. So, I've tried an empty helicopter and manned it with the two addon pilot characters I want to use, via the "moveIn" commands. That of course works, but I can't issue more complex WPs to the helicopter now. I was only able to give some basic "move there" WPs to the pilot, but he ignores the rest. Is it possible to bypass this and get it working at least as well as in the case when I give WPs to an already-manned helicopter with the vanilla West/East/Resistance pilots ? Thanks in advance for any hints. :cool: Edited September 5, 2011 by Petike Share this post Link to post Share on other sites
Petike 10 Posted September 5, 2011 Oh, come on ! :( I just need a simple answer : Is this possible ? YES or NO. If NO, I'll do it the boring way. Share this post Link to post Share on other sites
zulu1 145 Posted September 6, 2011 (edited) Be patient, there's not that many people around here any more. Your answer is yes. See these sections in the BIS wiki. assignAsCargo assignAsCommander assignAsDriver assignAsGunner moveInCargo moveInCommander moveInDriver moveInGunner Link The WP's need to be on crew and not the empty helo. Edited September 6, 2011 by Zulu1 Share this post Link to post Share on other sites