zxxxrhs 10 Posted August 30, 2011 Hello, I'm new to OFP modding. Is it possible to make a tank that would have two functional turrets? Share this post Link to post Share on other sites
dm 9 Posted August 30, 2011 Not in OFP. Closest you can get is an independant rotating commanders turret, but it can not have any weapons. Share this post Link to post Share on other sites
krzychuzokecia 719 Posted August 30, 2011 Well [APS]Gnat and Footmuch achieved multi-turreted vehicles. But they did it in a work-around style by making the turret as a new vehicle, aligned to 'main' vehicle, which position is updated by scripts. It works in SP but can terribly lag in MP. Share this post Link to post Share on other sites
zxxxrhs 10 Posted August 30, 2011 (edited) Would it also lag on a slow computer? Did they make any mods using these scripts? Edited August 30, 2011 by Zxxxrhs Share this post Link to post Share on other sites
krzychuzokecia 719 Posted August 30, 2011 Well, depends on what you know as slow computer. :p I have ooold Athlon 1800+ (circa 1500 MHz), 512 MB RAM with GF 4200 128 MB and I can use this Tu-22 without problems. To be honest, word lag is not what I really meant. It's not really lag, but in MP turret of this Backfire can fly slower than bomber - it appears few meters after the plane. Share this post Link to post Share on other sites
zxxxrhs 10 Posted August 30, 2011 I see. Thanks for the info. Share this post Link to post Share on other sites
rellikki 7 Posted August 30, 2011 (edited) To be honest, word lag is not what I really meant. It's not really lag, but in MP turret of this Backfire can fly slower than bomber - it appears few meters after the plane. But that's exactly what lag is. Would it also lag on a slow computer? The multiplayer behaviour has nothing to do with how it performs in single player. If you can run OFP itself fine, then you shouldn't have problems with a simple script that only constantly updates the position of an object. However, such scripts aren't visually perfect, as the setPos command doesn't take into account how the vehicle is aligned. If the vehicle steers into either side for example, then the other turret will be seperated from the vehicle. Edited August 30, 2011 by Rellikki Share this post Link to post Share on other sites
NacroxNicke 11 Posted August 31, 2011 There are things that I wanted in OFP, like this, or binoculars when turning out in vehicles, or adjustable sights in tanks, etc. Share this post Link to post Share on other sites