JDog 11 Posted August 22, 2011 Hopefully this isn't general knowledge and I'm just making myself look dumb: I was trying to get the davits on my carrier to work but no matter how I scripted it with any mixture of setPos, attachTo's, setVelocity's, etc it would still seem jittery and obvious that it was just updating the position constantly. I decided to entertain myself with something. Off the top of my head I couldn't think of an instance in the game where one object actually "carries" another just through their geo-lods, so I assumed it wouldn't work. Anyway, this worked much better than my expectations, which included the zodiac probably flipping all around or being shot out of the seat at inordinate speeds: wCudzFrc00g Obviously that's not the final product, just making the geometry visible to see. I'm sure there are limitations to this, like how fast the carrying object is moving and such, but there are probably some other things this could be useful for. Share this post Link to post Share on other sites
Tankbuster 1746 Posted August 22, 2011 Off the top of my head I couldn't think of an instance in the game where one object actually "carries" another just through their geo-lods, so I assumed it wouldn't work. APS-Gnat did something similar back in Armed Assault. He used crafted pins and holes in geo lods to have a tractor unit tow a semi trailer and his results were similar to yours. Some details here. http://forums.bistudio.com/showthread.php?t=87328 The biggest hurdle seems to be, if I understand it correctly, that geolods only exist when a player is looking at them. When you look away, the geolods are removed and everything falls apart. Share this post Link to post Share on other sites