drunken officer 18 Posted August 10, 2011 I have a light problem with my addon. The lights on the wall looks ugly. I triangulate all face and "sharp edge". I selected the faces, load the *.paa file with "a" and pressed "b" for background mapping. The pictures are the best examples. http://imageshack.us/g/26/licht1.jpg/ pic 1: lights on a normal arma2 building pic 2: lights on a addon of "mondkalb" pic 3: my building What did i wrong? I tryed it with a simple wall, but a other *.paa file. There is the same problem. Share this post Link to post Share on other sites
drunken officer 18 Posted August 16, 2011 Can nobody help me? :confused: Share this post Link to post Share on other sites
max power 21 Posted August 17, 2011 Why not ask mondkalb? I'm also interested in your problem from an academic point of view. I'm not sure how to solve it, unfortunately. If you find a solution, you should post it here. Share this post Link to post Share on other sites
mondkalb 1087 Posted August 17, 2011 I suspect it has to do something with your .rvmat files, or face-properties. The reason I don't know the solution for this by hard is that I have never encountered this Problem (Or noticed it). So solving this would need some trial-and-error procedure where you change only one variable at a time to find out what is causing this. And I currently don't have the time to take on this phenomenon. So, here a quick list of things I would test for: Create a new structure, just a basic wall but with all the textures and rvmats you are using in the bugged building. Then see how it behaves Remove all RVMats and test Remove all textures and test Fiddle around with the Face-Properties, one at a time. Here's a .p3d from MBG_Buildings_3 without the bug, so you can compare your model to a working model. Try configurating this with your config and bring it ingame. If the bug then also appears on this garage, it is a config.cpp related issue. http://mondkalb.org/NonPublic/MBG_Garage_Single_A.p3d Share this post Link to post Share on other sites