mugaben 10 Posted August 9, 2011 ... is in a really large radius i think. Does anyone know if its possible to edit the minimum distance of the grad or MLRS? Share this post Link to post Share on other sites
Beagle 684 Posted August 9, 2011 ... is in a really large radius i think. Does anyone know if its possible to edit the minimum distance of the grad or MLRS?The minimum radius for GRADS, and all Artillery is correct, or still a bit too close. Use the right tool for the kind of work to do...for cloe range use mortars...rocket artillery is for long range bombardment only. Share this post Link to post Share on other sites
mugaben 10 Posted August 9, 2011 The minimum radius for GRADS, and all Artillery is correct, or still a bit too close. Use the right tool for the kind of work to do...for cloe range use mortars...rocket artillery is for long range bombardment only. Yes, thank you for the advice of how to use artillery and mortar support. But thats not the question.. I want a grad to fire within 1 km radius because it would be aswesome and fun. Share this post Link to post Share on other sites
Beagle 684 Posted August 9, 2011 Yes, thank you for the advice of how to use artillery and mortar support. But thats not the question.. I want a grad to fire within 1 km radius because it would be aswesome and fun.Isn't ArmA supposed to be a Simulation Game?As long as you don't need grads actually on the map just use the virtual artillery module Share this post Link to post Share on other sites
kylania 568 Posted August 9, 2011 Even using virtual artillery range is still a concern as this demo mission shows. You can of course move the virtual battery anywhere you need however. Share this post Link to post Share on other sites
KC Grimes 79 Posted August 9, 2011 It IS possible yes, but to do exactly what you want would require editing the vehicle config itself, therefore turning it into a required-download addon. Your only other options are moving the GRAD back, picking a different artillery piece, or messing with virtual artillery. Share this post Link to post Share on other sites
demonized 20 Posted August 9, 2011 you could have the Grads placed and just make them fire up in the air, and then use another set of virtual artys back long enough to actually fire at the close position, though the time passed would be the same ( i mean time from virtual arty to impact ) so no short impact time. Or simply spawn shells or rockets and point them towards the ground using setVectorUpAndDir or something and then push them with setVelocity towards the ground. Share this post Link to post Share on other sites