Andy Mcnab 10 Posted June 3, 2012 all download link dead Share this post Link to post Share on other sites
sxp2high 23 Posted June 3, 2012 (edited) Oops! Sorry, I moved to new webspace... Here you go: http://arma2.co/files/index.php?dir=ArmA%202/Missions%20-%20Singleplayer/ Also updated OP. Edited August 7, 2012 by sxp2high Share this post Link to post Share on other sites
billsirkill 10 Posted August 7, 2012 Hi Guys... Started playing the Mission Pack.. In the OUTPOST.. I tried to move the AI team to different stations inside the FOB with the "move here" command.. It was a futile attempt - they would all relocate outside of the FOB... Can someone give me a hint on what is the best plan of action to succeed in this mission? All my attempts have ended in failure.. Thanks! Share this post Link to post Share on other sites
boris5134 10 Posted December 9, 2012 sxp - first off - GREAT MISSIONS - I do sincerely apologize if this is digging up an old thread but I couldn't find another after hours of searches... anyways... AWESOME!!! Note as to the issue of tasks and notes not starting till after missions are launched - issue found - its the UPSMON. Launching a dedicated server it has no problems as the clients simply don't see the call compile of the UPOSMON - however a client server does - also in SP... I've done torn the entire 9 mission pack apart and have simply narrowed it down to the UPSMON. I do not know what exactly in the UPSMON causes it but editing the line to call it seems to do the trick. Secondly - while not an "Official Release" or patch - and with the demands of AM3 division of TAW I made some adjustments to both the mission file names and the files itself. Expanded to 12 man (divisional requirement) and went with a straight ACE w/ and w/o ACRE via mission parameters for simply adding a 152 or 148 radio - even with ACRE enabled and the ACRE parameter disabled a 343 is still given - and I also made a MASSIVE amount of adjustments to streamline the files, the missions, the loadouts (also updated to fit the 12 man SF-ODA that was the new "unit") as well as updating the loadouts to more modern standards and didn't kill those carrying 2 satchels... Removed a lot of triggers, made adjustments to use publicVariable and should work with JIP as well. Still working - but I'll throw it your way if you'd like. Share this post Link to post Share on other sites
sxp2high 23 Posted December 15, 2012 Glad you're still enjoying these! :) You're definitely right about UPSMON. I too discovered that since. It has some kind of sleep 0.01; which is an absolute NO-GO for init.sqf (within the same scope/thread). I would be happy to take a look and add it to the opening post, just send it to me via PM. Share this post Link to post Share on other sites
sxp2high 23 Posted July 23, 2022 Since Armaholic is no more, I updated the download links! Enjoy! 1 Share this post Link to post Share on other sites