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Koni

Civilian group joining Blufor group

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I'm trying to spawn a group of Civilians that will be classed as Blufor, so Opfor will engage them on sight.

They are named in groups, c1, c2 and c3

_pos = getmarkerPos "NCM1";

_skill = [0.1, 0.5];

_side = west;

_units = ["Citizen2", "Citizen1", "Citizen3", "Citizen4", "Doctor", "Profiteer2", "Rocker1", "SchoolTeacher", "Damsel1", "Farmwife4"];

C1 = [_pos, _side, _units, [], [], _skill] call BIS_fnc_spawnGroup;

That spawns a Civilian group named C1 just fine, but as they pose no threat to anyone they are not fired upon by Opfor, so I had another Blufor unit hidden away in no mans land called wes, so I tried

[c1] join wes;

which works fine for the group leader of the Civilians, as he now is engaged by Opfor, but once the Civilian group leader of C1 is dead the rest of the group is ignored by Opfor units.

How can I get all the Civilian units in the C1 group to join a Blufor group somewhere out of sight so all the Civilians are classed as an enemy to Opfor units ?

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well, u can try setFriend command to make all civilians hostile to opfor (look at this) or maybe can try to play with ranks and ratings if u have another civilians on the map and need only an exact group to have special relation.

maybe there r also some other ways to realise it.

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Here you go :D

_pos = getmarkerPos "NCM1";
_skill = [0.1, 0.5];
_side = [color="Red"]civilian[/color];
_units = ["Citizen2", "Citizen1", "Citizen3", "Citizen4", "Doctor", "Profiteer2", "Rocker1", "SchoolTeacher", "Damsel1", "Farmwife4"];

C1 = [_pos, _side, _units, [], [], _skill] call BIS_fnc_spawnGroup;

[color="Red"]{[_x] joinsilent (group player)} foreach units c1;
deletegroup c1;[/color]

Edited by cobra4v320

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Yeah, that's exactl what I needed, thanks cobra :thumbsup:

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