Wadi 0 Posted May 25, 2002 I tried making a trigger with 'Camp=true' in it, and put 'camp' in the condition of presence box of a load of units, but it didn't work! How do you use the condition of presence box of units? Share this post Link to post Share on other sites
amos m 0 Posted May 25, 2002 I think you put a decimal number in it and that, converted to a percentage, is the chance that unit has of appearing each time the mission is run. Share this post Link to post Share on other sites
Bart.Jan 0 Posted May 25, 2002 You must use your "camp=true" in init.sqs . It can not be done during mission. You can add soldiers/vehicles only by createUnit and createVehicle after mission is loaded. Share this post Link to post Share on other sites
Chris Death 0 Posted May 25, 2002 Errm - sorry, but i've already got the idea of creating the ultimate random mission by using randomed conditions in their soldiers init fields: Forget it. You can try following: give the group leader a name (guy1) and into his soldiers condition of presence fields, just type: alive guy1 Now you can play around with the percentage level of the leader (probability of presence field) by setting it for example to: 50% This would give you a 50/50 chance of presence for the whole squad. Also it doesn't help, to use variables switching true/false by init.sqs, because the units will be placed onto the map, before init.sqs is executed. Ah yes, the way by using create unit/vehicle i agree, is the only one, where you could do it during the mission. ~S~ CD Share this post Link to post Share on other sites
amos m 0 Posted May 25, 2002 ok. soz. obviously thinkin of the wrong box. maybe thinkin of boxes too much..... Share this post Link to post Share on other sites
SCLZ 0 Posted May 26, 2002 Edit: I can't read, just repeated what Chris Death said. BTW what does the 'age' (from memory) of the unit do? Normally it's set to Unknown I think but can be set to 5mins, 10mins etc. Share this post Link to post Share on other sites