tony1977 0 Posted July 6, 2011 im startin to get a bit frustrated with missions where im in command of a large squad. team members get injured and it becomes a real micromanagement chore to constantly issue heal orders, i seem to spend more time doin that than actual combat. is there any way to automate it so that squad mates heal each other? Share this post Link to post Share on other sites
Nicholas 5 Posted July 6, 2011 (edited) You should read this: Everyeye:Two problems of the full-scale battles in ArmA 2 were that the enemy AI was really good at spotting your unit and that your soldiers were too good at shooting them and some times you won an entire mission without shooting once. Are you addressing these in the new AI system? On what exactly are you focusing, beside those? Ivan Buchta: The case you mention illustrates how the mission design works in our games. Arma has never been player-centric, and the things may always proceed towards a certain set of conditions which indicate the mission end: we do not ask the player to fulfill an objective, we rather ask whether an objective is accomplished. Imagine yourself as a Special Forces guy behind enemy lines tasked to blow up an enemy ammo dump. You may either do it yourself, or you may ask local resistance to do this task for you. In both cases, the ammo dump would eventually get blown to pieces, and you win. However, lots of testing and balancing will be done in order to avoid putting the player in the role of a mere witness. In the campaign, there are a numbers of unavoidable tasks or decisions. Regarding the AI improvements in general, we would mainly like to achieve more natural movement of the AI soldiers. The Micro-AI system already makes the AI entities formidable opponents, but there is a lot to improve in terms of the visuals. Also, we put a lot of effort into "teaching" AI to use the new features, e.g. underwater movement, first aid routines or customizable loadouts. And I'm not aware of any way to automate this. If they are injured enough, they will yell out that they are injured. The medic should automatically come heal them. But unless they don't say anything, nothing will happen. I'm assuming they aren't getting injured to the point that they need a medic. Edited July 6, 2011 by Nicholas Share this post Link to post Share on other sites
tony1977 0 Posted July 6, 2011 that blurb is for the upcoming arma3 isnt it. so the medics are automated then but they only attend other AI squaddies if they are close to death? Share this post Link to post Share on other sites
nettrucker 144 Posted July 6, 2011 im startin to get a bit frustrated with missions where im in command of a large squad. team members get injured and it becomes a real micromanagement chore to constantly issue heal orders, i seem to spend more time doin that than actual combat.is there any way to automate it so that squad mates heal each other? use a Voice activation command software. Micromanaging gets a lot easier. Do a search in the General section there you find some threads about it. If your squad gets shot to pieces then something of your approach to the mission might be wrong . . . try different things. http://ttp2.dslyecxi.com/ This is a must read.:D It will open a lot of new perspectives to how to tackle with ArmA II. It is well writen and helps you to understand a lot more about the approach to the game.:eek: cheers Share this post Link to post Share on other sites
Nicholas 5 Posted July 6, 2011 (edited) that blurb is for the upcoming arma3 isnt it. so the medics are automated then but they only attend other AI squaddies if they are close to death? It wasn't specifically about ArmA III. If you would read it... Arma has never been player-centric, and the things may always proceed towards a certain set of conditions which indicate the mission end: we do not ask the player to fulfill an objective, we rather ask whether an objective is accomplished. ArmA has never been = past tense. Meaning, the ArmA series has never been player-centric, meaning you may go into a battle and never fire a shot. That's the way the ArmA series has always been. The objectives aren't dependent on the player. Edited July 6, 2011 by Nicholas Share this post Link to post Share on other sites