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genesis92x

CfgAISkill addon question.

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Hello! I've been editing a pbo for more AI immersion:

AI_Dispersion.pbo


class CfgPatches {
class AI_Dispersion {
	units[] = {};
	weapons[] = {};
	requiredVersion = 1.01;
	requiredAddons[] = {};
};
};

class CfgAISkill {
aimingAccuracy[] = {0, 0.16, 1, 0.22};
aimingShake[] = {0, 0.18, 1, 0.22}
;
aimingSpeed[] = {0, 1, 1, 1};
courage[] = {0, 1, 1, 1};
commanding[] = {0, 1, 1, 1};
endurance[] = {0, 1, 1, 1};
general[] = {0, 1, 1, 1};
reloadSpeed[] = {0, 1, 1, 1};
spotDistance[] = {0, 1, 1, 1};
spotTime[] = {0, 1, 1, 1};
};

I wanted to mess around with these settings a bit but I didn't know the first thing about these variables...I read through this but it did not give me a clear explaination of what affects what.

If someone could just give me an example of one of these that would be great,

For example, What do the four variables stand for? What does X,Y,Z,Q stand for?

	aimingAccuracy[] = {[b]X[/b], [b]Y[/b], [b]Z[/b], [b]Q[/b]};

Thank you for your time.

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I don't have any hard evidence, but for this:

aimingAccuracy[] = {X, Y, Z, Q};

They're numbers representing how accurate the AI will be based on their skill level:

Y accuracy at the minimum X skill

Q accuracy at the maximum Z skill

then everything in between should be calculated from that.

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I don't have any hard evidence, but for this:

aimingAccuracy[] = {X, Y, Z, Q};

They're numbers representing how accurate the AI will be based on their skill level:

Y accuracy at the minimum X skill

Q accuracy at the maximum Z skill

then everything in between should be calculated from that.

Ah! That would make sense! Thank you for the reply!

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