Cyper 18 Posted June 28, 2011 [side,"HQ"] sideChat "Move to your position and wait for further orders!" Is it possible to change the custom name ''Crossroad'' to something else? Because it seems like I don't get it working. I've tried Name sideChat "Test 1-2" but the name I want doesn't show up. Share this post Link to post Share on other sites
Billabong81 0 Posted September 6, 2011 Does anyone have an answer for this? Share this post Link to post Share on other sites
dga 12 Posted November 8, 2011 I knew a good solution but can't remember it...damn it. But here is one thing you can do. 1. Place a unit somewhere and give it a name..for example "com". 2. In the init-line do this setGroupId "HQNAME"; 3. Now you can do com sideChat "blabla"; It just a fake HQ, but it works ;) Share this post Link to post Share on other sites
Cyper 18 Posted December 9, 2011 I knew a good solution but can't remember it...damn it.But here is one thing you can do. 1. Place a unit somewhere and give it a name..for example "com". 2. In the init-line do this setGroupId "HQNAME"; 3. Now you can do com sideChat "blabla"; It just a fake HQ, but it works ;) Oh, thanks. I will try that! Share this post Link to post Share on other sites
Landmine 10 Posted December 9, 2011 If I may correct you dga: The command line is: this SetGroupID ["HQNAME"] Don't forget the brackets! If you need anything else, and if I can help, let me know. ;) Share this post Link to post Share on other sites
Cyper 18 Posted December 15, 2011 Thanks. Worked really, really well. There is actually one more thing I wonder. I use a certain background voice /ambient effects for some missions I am creating by using a trigger that repeat itself over and over agian. There is one problem with this: If I die while playing, and then load the game, the trigger wont be activated agian. This means that if someone dies when playing my mission the music/sound will dissapear. Share this post Link to post Share on other sites
nettrucker 142 Posted December 15, 2011 There's hardly a workaround for this. I'm using scripts to loop the ambiance sounds. It happens sometimes that the script wouldn't immediately activate after you revert from the last save point. Most of the times it works and sometimes it doesn't. Couldn't figure out why until yet. Share this post Link to post Share on other sites
Cyper 18 Posted December 16, 2011 (edited) There's hardly a workaround for this. I'm using scripts to loop the ambiance sounds. It happens sometimes that the script wouldn't immediately activate after you revert from the last save point. Most of the times it works and sometimes it doesn't. Couldn't figure out why until yet. Well.. is there anything I can do about it? Right now, there's a track that I play. I tried to use it as a soundeffect but it didnt work. But as far as I know, environment sounds is always activated even if you reload. How do I add these? Edited December 16, 2011 by Cyper Share this post Link to post Share on other sites